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Friday, June 23, 2017

Wind Carrier; Pre-Alpha 1.63

Hello all!

This week I've a decent amount of different updates. I found a huge number of bugs with the influence system and have been working them out as well.


Change log, 1.63


-Updated the Vulpine texture masks to a higher resolution, minimizing tears

-Began filling out the world with creatures, props, and Eir encounters

-Added a small particle to the manaladen lily of the valley to make it more visible

-Added the Lavaleaf Eir encounter

-Added a loading screen


Player Updates:


-Increased the maximum distance the player can zoom out from 500 to 1000

-Can no longer dodge or jump while attacking

-The mouse now controls character facing


Card Updates:


-Adjusted the size of all the decals that show card AoE before casting to more properly fit the card's actual AoE

Thunder egg

-Reduced damage from 45 to 35

-Added Call Lightning, a tier two upgrade of Thunder Egg


Healing Well

-Increased radius and particle spread by 50%


Hurriscale

-Increased particle visibility


Wall of Ice

-Increased damage radius by 20%


Metal Mist

-Increased damage radius by 20%


Enemy Updates:


-Added body part drops for the Ilhkor'sei.


Bug Fixes:

-Fixed a bug where the Ilhkor'sei would sit during combat and not stand back up
-Fixed a bug where the grass wasn't spawning properly in a few places
-Fixed a bug where the PC would occasionally fall through the map on load
-Fixed a bug where the crafting menu's return button wasn't loading properly
-Fixed a dozen or so bugs with the Influence system, mostly relating to properly updating the actual, saved variable.


Coming Up:

For this coming week, working on getting previous equipment up and working is definitely at the top, along with the scythe and throwing ax animations. I've been toying with the male Vulpine model, and it may be ready for next week as well.

But, to the screenshots!


First up, is me getting my ass handed to me by the Ilhkor'sei again. :/
I believe I was attempting to stay at a distance this time, but, as you can see, that also did not work. Bastard's tough, even at level 7.

The drops for the Ilhkor'sei, if you successfully defeat it. They currently cannot be made into anything, but I've a few things planned for them which will also hopefully be added by next Friday. 
From left to right:
Fluff, Tail, Digger, and Hind Claw

The lavaleaf Eir encounter. The lavaleaf has psychotropic effects on its users. Generally, the Vulpine Ritualists will grind the leaves in a mortar and suspend the bits in a suspension of honey and berry juice. This drink is what gives the Vulpine their visions of Koknaakoorna, The Grand Feast. 

And finally the Manaladen Lily of the Valley particles. I noticed that they were far too difficult to spot on their own as they were, so I decided to add a small particle effect. They still do not read in picture form, but, believe me, you can actually tell that they are there when it is moving. :p


And that's all that I have for this week.

And until next time,


-Lucas Cady
Project Director

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