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Saturday, June 30, 2018

Wind Carrier; Alpha 30.6.18

Hello all!

This week we've got a fair number of changes and additions. I had a nice, second-hand conversation with someone who has been helping/testing with us and made a host of changes that they had noticed, most of which I too had noticed, but was too lazy/swamped to get around to fixing.

One of the more major changes is updating cards, especially tier 1 cards, to be more useful in comparison to melee. Tier 2 and 3 cards, of course, already out class a single melee attack by virtue of their scope or single target damage, but I had noticed, and our associate noted, that Tier 1 cards almost felt useless. With that in mind a few changes were made to cards that are generally accessible in the beginning for most classes (Fennoc Fire, Wall of Ice) to make them more useful and a real alternative to melee combat.

I will continue to roll out changes for Tier 1 cards until all of them have about the same power/cost ratio.

Oh! I have also a fair amount of concept art from my time on vacation; most of which has to deal with Miirä'där and their associated buildings/cards/dreams.

Anywho, changelog!


Changelog

-Days are now 50% faster

-The quest log buttons now work on hovered as all the other buttons in the game do (or should)

-Increased the size of all material node particle effects and relocated them to a more visible position

-Finally remembered that I hadn't properly implemented collision during building placing and got around to that

Player Updates:

-Attacks with weapons now deal more randomized damage

-Health and Mana per level are now functions of Race, Gender, Path, and In Game choices

-Implemented a rudimentary targetting system
-T: activate/deactivate
-Keeps the camera focused on the target
-Currently still in testing phase, will decide on whether it is a permanent addition after testing

-Added Ritual of the Dancing Shrines skill
-Unlocks the ritual of the same name
-Allows the player the fast travel to shrines that they have visited before, not including shrines placed by the player

Item Updates:

-Added WaterCloth drop
-Dropped from various Miirä'där
-Used in various Miirä'där crafting

Card Updates:

-Updated Shimmering Bubble
-Duration up from 5 secs to 10 secs
-Now spawns a weak, stationary metal mist when popped
-Mist deals 3 damage a second

-Fennoc Fire
-Increased damage per tick from 4 to 20
-Now smolders out after 1 second, leaving a small burning patch which does 5 damage per tick for 2 seconds
Note: Gave the same treatment to the Vulpine Ritualist's Fennoc Fire

-Wall of Ice
-Doubled range of effect

-Bastion of Ice
-Tripled range of effect

-Crack
-The last strike now knocks enemies up briefly

-Healing Bomb
-Increased heal from 50 to 100
-Increased launch speed by 50%
-Added a decal

-Healing Motes
-Healing now scales based on the number of enemies in the AoE effect
-Fixed a bug where it was technically unattainable
        -Updated the spell effect from a skeletal mesh to a particle

-Added the Vampiric Motes card
-Spawns three swarms of motes
-Latch onto nearest enemies and deal damage which is transferred, in part, to the player
-If an enemy dies, they regain part of their lifespan and latch onto another
-Evolves from Healing Bomb


Bug Fixes:

-Fixed a bug where channeling would not remove a card from your inventory which you only had one of
-Fixed a bug where Ritual of the Circling Skies was causing the player to get stuck
-Fixed a bug where beehives would continue to cause damage even after destroyed



Kährä; formerly Sisilisko
The new card art (credits my wife) along with the filigree (also credits to the wife) which now surrounds all cards in deck and hand widgets. 




An example of the filigree in the deck widget. From what I understand, she is thinking about redesigning my crappy deck widget as well. :p


And that's all I've got for now. Another week where I feel like Wind Carrier is in a much better condition afterwords. Not a lot more to say, just happy that this is still happening. 

Anywho, until next time




-Lucas Cady
Project Director





Saturday, June 9, 2018

Wind Carrier; Alpha Demo 0.1.0

Hello all!


A new build has been uploaded and can, as always, be found from here or from the link above.

I also decided that I'm going to stop just needlessly naming the updates between builds. I'll probably just do something like, "Wind Carrier, Alpha 6.9.18" or something. But, that way the demo build and the development build sync up in terms of naming, which makes it a bit less confusing for me.

This week, in addition to the changelog, I work quite a bit on getting the world map to the size that it should be. The entire west coast of Goldrath has been blocked out, along with all the territory inland up to Granforn. Most of this is unimplemented, of course, but the actual map has been started. I realized a new way to deal with map building and seams at the same time. I've just made a single, huge map which I will cut up once it is finished and then slowly implement maps as I finish them.

I have also been playing with the "new" procedural foliage tool in UE4. With it I can actually make forests that look like forests, which is great. :p

Next week, there will not be a blog update, as my wife and I are heading to her family's cottage for the week. I'll likely still work during the week, mostly on concepts and maybe a bit in Blender. I've been needing some time to work on concept art for a while.

Anywho, enough of blogging on my blog. :p
To the changelog!


Changelog, 0.1.0

-Purchasing from shops and crafting from crafters now increases influence


Player Updates:

-Added Scarification II - V skills


Card Updates:

-Added Miirä'där WaterCarver follower card

-Added Splash spell card
-Tier 1
-Water

-Added Undertow spell card
-Tier 2
-Water
-Upgrades from Splash

-Added Torrent spell card
-Tier 3
-Water
-Upgrades from Undertow

Enemy Updates:

-Added Miirä'där WaterCarver enemy
-Tough spell caster
-Capturable
-Uses water magic


Bug Fixes:

-Fixed a bug where material nodes weren't showing the proper icon
-Fixed a bug with influence gain from enemies that caused it to work erratically




Miirä'där

An amphibious sjjena, the Miirä'där lived in awe of the power of the oceans. Their power in the Leonen age was quite small. Their home was in a small, partially underwater village, Kaarnar Viir, on the north western coast. Their monastic class were powerful spell casters, some dedicated to the power of the waters they worshiped and some dedicated to the powers of the sun, which kept them warm and mobile, even in the coldest of winter months. 

Miirä'där WaterCarver

The monastic WaterCarver dedicated themselves to the powers of the ocean. Living in a small cloister, just outside of the main compound of Kaarnar Viir, the WaterCarver practiced their craft along with the SunDancer caste. 


Odds are, I will work on a design for the SunDancer for next week, along with a proper design/layout of Kaarnar Viir. I also need to design some clothing for them, as they don't really need to be running around naked. :p

Anywho, until next time


-Lucas Cady
Project Director

Saturday, June 2, 2018

Wind Carrier; Alpha 0.1.1

Hello all!

A little late in the day, but that is something that happens with me occasionally, so it shouldn't a too huge a surprise at this point.

This week was mostly focused around A Stormy Night and all that was necessary for implementing it; this includes the building, the level itself, the Carving Doll enemy, and the overworld map which houses it.

Along with that I've made a change to the dodge mechanic, requiring more thought behind its use, instead of just being able to spam it until you are out of danger. I've also added 6 skills, the max being a level 30 skill, which upgrade dodge charges.

Anywho, onto the changelog.



Changelog, 0.1.1

-Worked on Dreams logic and stability
-As far as I am aware, they are working 100% as intended now

-Updated Completed Dream saving to be more stable

-Added a fair amount of map to the north of Kerankohora


Player Updates:

-The player now has a limited number of dodges they can perform
-Starts at 2 dodges
-Base recharge is 1/ 6 seconds

-Dodges now have a 1 second cooldown

-Added Nimble I - III skills
-Each adds to the max number of dodge charges

-Added Recuperation I - III skills
-Each decreases the time each charge takes to recharge

-Health and Mana gained on level is now also tied to player level along with current maxes

-Lowered exp requirements substantially


Enemy Updates:

-Added the Carving Doll 
-Early game night enemy
-Contains a sigil in its chest which informs the player of its abilities
-Currently only "mana" sigil is implemented
-Allows the carving doll to absorb mana from the player and causes a massive explosion based on the amount absorbed


Dream Updates:

-Added A Stormy Night
-Static type, found north of Kerankohora
-First true platforming dream

Building Updates:

-Added Niir'nite Vaare
-Lit. "Sleepy Wood"
-Legendary
-Unique reward from A Stormy Night
-Spawns a pair of Carving Doll guards
-Contains an AoE effect that deals high amounts of spirit damage over time

Bug Fixes:

-fixed a bug where the Haljuhurtta wasn't properly dropping materials




A pair of inert Carving Dolls

An active Carving Doll

A wooden doll housing the mana of something or another. Each has a sigil carved into its chest to indicate which type of entity is sealed within. Some dolls are benevolent, some violent, and others still are completely inanimate; the mana within insufficient to animate the being at all



Niir'nite Vaare
The Sleepy Wood

Once home to a pair of Leonen lovers, Niir'nite Vaare fell into disrepair after a stormy night in which both of the pair were cast into the sea. Carving dolls which house the pair seem to protect the remnants of the building though. 


It occurs to me that this week was supposed to be a build week. I have not even begun to prepare for that, however, and a such will be pushing the build back until next week.
I could have sworn that the most recent build was only, like, two weeks ago. Times flies and all that.

Anywho, until next week,


-Lucas Cady
Project Director