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Saturday, March 31, 2018

Wind Carrier; Pre-Alpha 1.93

Hello all!

Bad news, the newest build is going to have to be postponed. u.u
When attempting to package it, it gives me a list of errors a mile long, a lot of which have to do with the newest system I built, me thinks. So, I will work on that next week, and post the build whenever I get it to work successfully.
Good news, though; the system that I wanted to add/fix is successfully added/fixed!
Now, the influence levels of civs are also handled by level streaming. This allows for much faster implementation and makes it much easier to adjust existing civilizations.
On that note, I have re-done all of the current civs and even added proper levels for Käykäl'niis.
To the changelog!

Changelog, 1.93

-Finished all the equipment icons u.u

Note: Now, as part of the pipeline, icons will be made at the time of the item's creation, not long afterwards >.>

-Civilizations are now controlled via streaming levels, making implimentation for different levels much, much faster, along with destruction

Player Updates:

-The vanity camera is no longer affected by gravity

Item Updates:

-Readded the Crystal Ball accessory

-Readded the Necklace of Tides accessory


Bug Fixes:

-Fixed a bug where the player's scale was being set to their transformation's scale after de-transforming

The redone Crystal Ball

The redone Necklace of Tides

Käykäl'niis
I might make it a might bigger. >.>

And the small fishing village of Tonorhanko
The first non-player village to include a building AND a card duplicator at max influence


And that's all I have for now. I am going to take this holiday weekend off, because I desperately feel like I am starting to burn out a bit. I probably won't even get back to work until Wednesday, as I have a crap ton of running to do on Tuesday. u.u

Until next time,


-Lucas Cady
Project Director


Saturday, March 24, 2018

Wind Carrier; Pre-Alpha 1.92

Hello all!

First of all, this week is supposed to be a build week, but I've decided to postpone it until next week, because there a couple features which are close to completion that I would like to have finished up before you get your hands on the next iteration.

This week, we've got more optimizations, along with a few redone assets for the newest mesh.




Changelog, 1.91

-Added Equipment, Resource Collecting, and Deck tutorials

-Dreams now stream instead of load! This drastically decreases the loading times for dreaming

Player Updates:

-Lowered Health/Mana gain on level from 3% to 1%

Note: This was done with adding more health/mana bonuses from other places in mind. I noticed that after I had equipped a loincloth and a vulpine skull helm at level 2 I had 137 health, which was much more than I should have had at that level.

-All paths now start with 10 cards in their inventory

-Player and transformations turn more slowly now.

Item Updates:

-Redid the Ritualist Rose warpaint mask

-Re-added Blossoming Pink warpaint

-Added Tepid Purple warpaint

-Updated the mesh for Vulpine Skull Mask

-Re-added and reworked Birdskull Necklace

-now drops rarely from Tricksters and Ritualists

-Increase alacrity and crit chance


Card Updates:

-Added the Ori Transformation card

Enemy Updates:

A Crazed Cleric

-Added the Tepid Purple warpaint to rare drops

-Added the warpaint to his model


Minor Creature Updates:

-Added the Ori minor creature

-Has a chance to drop its transformation when circling


Bug Fixes:

-fixed a bug where unequipping an item would not remove the icon from the character sheet








The redone Birdskull Necklace

The redone Vulpine Skull Mask

The final goddamn Loincloth...

Ritual Rose

Blossoming Pink

And finally the new Tepid Purple

And then a shot of the little Ori




Bleh. I'm not overly fond of coding-heavy weeks. This week I spent far too much time dealing with getting the level streaming to work. A note for all other UE4 developers, when using world composition, the stream distance is from the player to 0,0,0 on the map to be streamed in. Took me forever to get the main map to load properly after transporting back from a dream, and that was the issue. u.u

Anywho, until next time


-Lucas Cady
Project Director

Saturday, March 17, 2018

Wind Carrier; Pre-Alpha 1.91

Hello all!

A few big changes this week, along with some optimizations and things that will help speed up our asset creation pipeline!

Fun stuff.

Oh! And that member from last week? His name is Buttomancer. You can find his DeviantArt here, for those that are interested.

Anywho, onto the changelog!



Changelog, 1.91

-Retop'ed and updated the Vulpine Female and Male meshes.
-I noticed that there was quite a bit wrong with them both, thus I fixed them
-Rolling out new warpaints, armor, and animations should be faster with these
  changes
-Added the Sauria (formerly unnamed lizard race) Female and Male meshes
-Saurian officially added as a playable race
-Races and genders now have different starting stats, with Vulpine filling the generic 'Human' roll and having the baseline stats
-Races and genders now have different mesh scales
-Added a fair amount of equipment icons


Player Updates:

-The armor stat is no longer clamped at 95, but it's effects are.

-Note: This way, stacking armor is still effective against things like % armor drain. 
Example: 
Old: The Wind Carrier's armor is at 95 (old max), their armor is drained by 10%, their effective armor is now 86.
New: The Wind Carrier's armor is 110, their armor is drained by 10%, their effective armor is now 99, which is still above the 95 max, meaning their armor is still at maximum.
-Added a small widget to the equipment screen telling the player what is actually equipped in which slot

Item Updates:

-Added Ob'dar Wedge
-scythe, craftable, Vulpine

-Added Ob'dar Piercer
-dagger, craftable, Vulpine

-Added Ri'där Tail crafting material

-Added Ri'där Leather crafting material

-Added Ob'dar Crystal crafting material

Card Updates:

-Added the Crashing Sky card
-causes several small meteors to rain from the sky on player attack


Bug Fixes:

-Fixed a bug where double clicking on a material in the inventory would remove it from the inventory. Usable materials, such as the mushy item, can still be used by double clicking

-Fixed a bug where A Lost Staff wasn't properly giving the player access to Lizard crafting trees

-Health and Mana are now properly truncated in the stats menu





The four reworked meshs. Never again will I be redoing these. Updating them? Probably, but never again redoing them. 

On the Sauria:

A vast tidal marsh lies to the south of Granforn. Depending on the time of the year and the moon phase, large swathes of it may be revealed or sunken. The peoples that once inhabited the marsh, the Sauria, were reverent of the power that they recognized from the moon, and it's ability to shape their daily lives. A priestess caste within their society, the Kuutar, were akin to royalty amongst the other races. The daughter's of the moon wore garb of naught but feathers and vine; something which was not to be tolerated within Leonen society. Driven by what her father had taught her, a young commander within an away party, Socor Glass, offered a wrap of deer skin to the high priestess, Sies Kää'där. Sies, only speaking Keili, mistook the offering as a threat. By the end of it Sies lay dead, along with most of the relatively unarmored Saurian hunting party. Raids on Marnor, a southern town of Leonen make, and Granforn proper followed. Socor was sent into exile across the Sea that bare her family name in restitution, but the Sauria took it as an insult. Misunderstandings lead to the sacking of Minaavaane and the subsequent exile of the Sauria to their new mountainous local, Käykäl'niis. 
Käykäl'niis lay within a mountain pass, almost encircled entirely. The Sauria had had trouble adapting to their new environment, having been almost amphibious before. Water is not necessary for their physiology; though for their psychology, that is another matter. Without the marsh, their farming had come to a stand-still and their priestesses had had to learn to practice their rituals dry. 
After Sies death, her younger, Raas Obaduur, took her place as the leading matriarch and Kuutar high priestess of the Saurian faith. The septuagenarian always felt that she could never fill Sies absence, and unintentionally elevating Sies to the height of Sainthood. A cult was founded around her, the Kär. 
The Kär were peaceful as far as cults went, but their rhetoric was what really made them dangerous. "Those of fur and hair are akin to the Great Blasphemer and must be treated as such." And what made matters worse was another enemy, one of fur and hair. The Vulpine of Kerankohora loved to wander, and while the Sauria kept to themselves, they could not tolerate invasion, intentional or not. Many a Vulpine Ritualist would end up as a slave under the Kär.




The Ob'dar Wedge and the Ob'dar Piercer
Both made from parts of the Ob'dar or it's symbiotic partner, the Ri'där 
I've a couple more weapons from this group, they just didn't make it in this week.

As a random aside, I have decided that I should probably include making the actual icon to my workflow with equipment. As is, I have 30~ icons to make for next week, which is not an ideal thing to be doing. u.u
I'd much rather make the mesh, texture, and icon all at once, which is how it will be done from now on.


And that's all I've got for this week. I'm excited about the speed at which I can roll things out now, it's almost ridiculous comparatively.

Anywho, until next time,



-Lucas Cady
Project Director

Saturday, March 10, 2018

Wind Carrier; Pre-Alpha 1.90

Hello all!

Not a lot of changes this week, but a couple of big ones.

We've also added a new team member, though I have yet to consult them on how they want me to refer to them, so more on that later. >.>

So, lets get to it!


Changelog, 1.90

-Added Folgolla Wood, Folgolla Sap, Kiwi Egg, and Blood Flower Bundle to random NPC stock

-Added a Hummingbird Merchant random encounter

-Carries different merchandise than larger merchants

-Added card duplication via the Duplicator's Yurt

-Added the Transform card type



Card Updates:

-Updated Metal Shield card, renamed Shield Rush

-Now spawns a hummingbird sprite which pushes the shield forward, knocking back enemies              and dealing damage

-Updated Fennoc Breath card

-Now spawns a vulpine ritualist which stands and casts the breath spell
-Increased damage/sec from 1 to 7.5
-Increased duration from 6 to 7

-Added the Consielle Transformation card

-Drops rarely from a circling Consielle


Building Updates:

-Added the Kiwi Farm building

-craftable, increases produce and hide rates

-Added the Duplicator's Yurt building

-craftable, increases mana crystal rates, mana regen, and population
-spawns a card Duplicator that can duplicate any card that the Wind Carrier has
  owned for Consielle Tears. Legendary cards are unable to be duplicated.



The Kiwi Farm building,
spawns kiwis!



The Duplicator's Yurt
As mentioned above, any card that the Wind Carrier has ever owned will be craftable from the Duplicator. Each card, based on tier, will cost: 1, 5, or 9 Consielle Tears.


Transformation:

Transformation cards allow the Wind Carrier to turn into a variety of different creatures and forms. Each transformation is complete with its own animations and skills, only forcing the player to revert after they have lost all of their health. 
Transformation cards scale off from the Wind Carrier, making the same basic crow transformation relevant at level 1 and level 100. 
I would like to have at least one more transformation card implemented before the next build, so expect that.

With the logic for transformation complete, the only code left to do is the mount system, which still needs to be worked out in terms of what mounts will actually be used for... if at all.

Anywho, that's all I have for this week.


Until next time,


-Lucas Cady
Project Director

Saturday, March 3, 2018

Wind Carrier; Pre-Alpha 1.89

Hello all!

Worked on some optimizations along with a few additions.

I also failed to add far too many things this week that I tried, which was a bit of a bummer.

Anywho, to the changelog.



Changelog, 1.89


-Enemies now despawn after getting too far away from the player
-Officially added the minor creature class of NPC's
-Has positive or negative effects on the environment, depending on the
  Wind Carrier's actions
-None of them will be combative


Item Updates:

-Added the Shale Glaive
-Added the Folgolla Sap material
-Added the Folgolla Wood material
-Added the Shale material
-Added the Kiwi Egg material

Minor Creatue Updates:

-Added the Kiwi
-Added the Ficblaed Whelp

EIR Updates:

-Added the Folgolla Tree encounter


Building Updates:

-Added the Bloodflower building
     -Credits to my wife for flower texture

Bug Fixes:

-Fixed a bug where EIR encounters weren't taking damage from player weapons


The Bloodflower decoration.


The Folgolla Tree

The Folgolla tree is known for its highly nutritious sap. Many different species of insects and small mammals sustain themselves with the help of the Folgolla.


From left to right:
Folgolla Sap, Folgolla Wood, and a Ficblaed Whelp



One of each of the variants of Kiwi
Often found in groups of 4 to 7


The Shale Glaive
Currently the strongest spear save An Earthen Spire. Has the longest range of any of them.



I actually had a few screenshots to show this week. Anywho, that's all that I have for this week.

Until next time,



-Lucas Cady
Project Director