Download from itch.io

Friday, June 9, 2017

Wind Carrier, Pre-Alpha 1.61

Hello all!

This week, the game is in a bit of a messy state, about like your house looks ten minutes before guests arrive.

I have mostly completed implementing the new Vulpine to work as the PC. All the finished animations and logic are up and working, but the only animations/weapon available is the spear. All of the spear's base combos (C1-3 and HC1-3) are available, however.

I have found the problem from last week's packaging attempt and am in the process of sorting it out; it's a big'n. As such the next build will be postponed until NEXT week again.

But, onto the change log!


Change log, 1.61


-Added an Alacrity stat to all characters within the game. The higher the stat, the faster their attacks will execute.

-Added some particle effects to a few animations

-Added animations for the Vulpine female

-Spear Combo Two and Three, and Heavy Combo One, two, and three

-Spear Run



Player Updates:


-Updated the PC mesh

-Added the Crit Chance stat, does exactly what you'd expect. :p

-Updated the stats menu to include Alacrity and Crit Chance

-Added a camera zoom function mapped to the mouse wheel



Bug Fixes:


-Finally fixed that damn bug where the weapon the Wind Carrier had equipped wouldn't properly load

-Fixed a bug which caused jittery movement in some enemies


Coming Up:

In addition to getting the packaging issue sorted; for next week, I would like to have the dagger's light combos up and working along with full implementation for the character color picker.

And onto the screenshots.



The new Vulpine as the PC! Along with the zoom... I guess? :p


And that's all I got for this week, not a huge amount to read or see, I know, but a few large changes were made all the same. 

Anywho, until next time.


-Lucas Cady
Project Director



No comments:

Post a Comment