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Saturday, November 24, 2018

Wind Carrier; Alpha 24.11.18

Hello all!

Not a huge list this week, I had another week where most of my days were spent out of the house doing this or that.
I did manage to upgrade the spell system a bit. Now, all spells, player and otherwise, will interact with one another. I haven't quite tested it in practice yet, but the preliminary testing has seemed rather interesting. I just need to finish adding spell interactions to those that have none as of yet.

Anywho, changelog!


Changelog

-Player spells now react to the damage types of other player spells
-Enemy spells now do the same
-Water puts out fire, fire boils water, earth damage shatters ice, etc.
-Note: Most interactions which are spawned this way, steam, for example, deal damage to everything - the player, their allies, enemies, other spells

-Adjusted the materials for weapon trails to look more appealing

Player Updates:

-Lowered the heal on the scythe's level 1 combo from 6% of damage/tick to .5% of dam/tick
-Increased the tick speed of regeneration from 1/sec to 2/sec
-Note: Done both to mitigate the scythe nerf a bit and buff enemies that utilize the regeneration effect
-Note: I have no idea why I left it so strong for so long. >.>


Card Updates:

-Updated most spell effects to have at least one interaction with the new, upgraded system

-Crystalline shards now only pierce 3 times as opposed to infinitely

-Added the Crystalline Fountain card
-tier 2
-upgrades from Crystalline Barrage
-spawns a turret which fires crystals toward enemies for the duration

-Bastion of Ice
-Now has a 4%/sec chance to stun enemies caught inside

-Crown of Ice
-Increased AoE from 300 uu to 550 uu
-Now has a 4%/sec chance to stun enemies caught inside
-Adjusted tick timer and damage from 10 ticks/sec to 4 ticks/sec and from 1.5 dam/tick to 3.5 dam/tick, effectively from 15 /sec to 14 /sec

-Ashen Charge
-The trail of ash left by the ashen Miirä'där now slowly shrinks along its lifetime
-Increased the life of the trails from 20 to 25 seconds


Enemy Updates:

-Ember Father
-Increased damage of breath attack from 8/sec to 16/sec


Bug Fixes:

-Fixed a bug where Crown of Ice wasn't properly attaching to the player's signet socket


As I said, there wasn't a huge amount of anything this week. I plan to finish up the existing spells and their interactions next week.

Anywho,
Until next time,


-Lucas Cady
Project Director

Sunday, November 18, 2018

Wind Carrier; Alpha Demo 0.1.4

Hello all!

The astute among you will notice that this is not Saturday - it is, indeed, Sunday. I was rather swamped yesterday, so I had to postpone this until today. 

This week is a build week and the newest build can be found: here or from the bar up top. 

We've got a couple of graphical updates this week along with some additions and a new EIR encounter; which I guess technically isn't found anywhere yet as it is for an area that will be added in an update which should be coming soon. 

Anywho, changelog!


Changelog

-Redid all the hummingbird meshes animation and equipment

-Redid some of the pine trees

-Added a new material and gathering node, Cervine Moss

-Updated the AoE mask

-Lowered the chance that it will stay raining if it is already raining
-Similarly, increased the chance that if the sun is shining, it will continue to


Player Updates:

-Increased base produce gain from farmers from 2/unit to 5/unit

-If the produce that the player civ has is less than the population at the beginning of the day, there is no chance that the civ will grow

-Ritual of the Homebound and Ritual of the Dancing Shrines both now close the menu as they are used


Item Updates:

-Added Biting Blue warpaint
-Default crafting type
-Made from water berries and produce
-Increases mana regen and decreases MCM


Enemy Updates:

-Hummingbird WitheredLeaf
-Decreased attack time for both the teleport and the swing from 3 to 1 and 2 to 1, respectively
-Increased alacrity from .65 to 1
-Note: The player's WitheredLeaf follower got a similar treatment, though, the follower version technically got a bit of a nerf, as it was not properly waiting after teleporting away.


EIR Updates:

-Added Tiiru Tööräätenaaraa'idar
-Lit. Shards of broken dreams
-A dense, nigh indestructible tree
-Deals 2.5% of everything's max health in spirit damage per second
-Favorite growing spot of Cervine Moss


Bug Fixes:

-Fixed a bug where buildings being built didn't have the proper material being set immediately
-Fixed a bug where named shopkeepers were spawning with the wrong animations
-Fixed a bug where named shopkeepers weren't showing warpaints



The Tiiru Tööräätenaaraa'idar, also featuring the new AOE mask

The Tiiru are found in the northern reaches of Goldrath, near the Cervine homelands. The trees are the favorite growing areas of Cervine moss, which is used in more traditional Cervine crafting. As such, the gathering caste of the Cervine are generally considered to be their most physically resilient. 
The Cervine homeland is surrounded by barren ground, almost all plant matter having been killed and absorbed by the Tiiru. The Cervine worry not about invasion - even the Leonen have decided that it is not worth what they would gain; the Tiiru would need to be uprooted before the land would be worth anything to them and it is much more difficult to uproot a Tiiru than it is a traditional tree, as their root systems are large, dense, and constrictive. 
It is a rite of passage for the young gatherers to venture alone into the barren Naaraavaanet, the dream lands, to gather as much Cervine moss as they can muster. Many fail and are felled by the parasitic nature of the Tiiru, but those that survive are ranked and placed into appropriate families based on their performance. Those that fail to bring anything back are stripped of their gatherer titles and forced into the merchant caste - the lowest in their society.


A quick, ugly shot of the new pines, along with the updated sheets material. I only uploaded this because I noticed that I had it, heh. :p


Anywho, that's all for this week. If you have questions, concerns, opinions, or bugs which you wish/need to share with us, you can e-mail us at cloudsofglassgames@gmail.com

Until next time,



-Lucas Cady
Project Director

Saturday, November 10, 2018

Wind Carrier; Alpha 10.11.18

Hello all!

I know it's technically 11.11 right now, but for more than 80% of the viewership, it's still 10.11, so, that is the title that I'm going with!
Not a super, super huge changelog this week; I was busy running around for half the week, so I did what I could.
I did manage to get Ob Minaar (lit. wet mountain) finished along with some extras that go along with that. Ob Minaar was previously a large, mostly empty section of mountainous plateaus south of So'ria'ra. It is now densely populated with: plants, minor creatures, random encounters, and enemies. Also water, a fair amount of that. >.>

To the changelog!

Changelog

-Updated the typewriter text to no longer play a sound when characters between asterisks are printed, denoting a descriptive text, rather than a verbal one
-When dismissing a dynamic dream, the player will now gain a random number of mana crystals based on their level
-Added a smaller interaction to the world, simple yes/no decisions
-Minimized the chance that enemies/minor creatures/eir encounters will spawn under the map
-Finalized the external section of Ob Minaar along with adding a small, internal cave network that can be accessed from the top of the mountain


Player Updates:

-Experience to level is now:
-(level * 5)((level/10)+1)


Item Updates:

-Added Saarnar Li'ieri
-Unique
-Dagger
-Fire damage
-When the player is hit, there is a chance, based on the damage that was done, that a damaging spirit AoE will be spawned and the player will be healed for 35% of the damage that caused the recoil to spawn. The chance is 100% if the player takes more than 75% of their max health in damage in one hit.


Enemy Updates:

-Updated a large number of enemies which were technically part of the wrong civs

-Updated the S'Hae's suggested level, currently 18

-Saurian Treefeller
-Increased melee damage from 65 to 80
-Increased throwing ax damage from 25 to 35
-Decreased melee attack delay from 2 to 1 sec


Dream Updates:

-Added the dream Of Feather and Bone
-Short
-Vulpine
-Negative Influence
-Found in the caves under Ob Minaar


Bug Fixes:

-Fixed a bug where, when Kerankohora's base level would spawn, the civ interaction menu would open. This was a weird bug. :/
-Fixed a bug where A Single Drop wasn't properly spawning the well water properly
-Fixed a bug where when a follower teleported to the player position, they would occasionally attempt to move back toward their previous position
-Fixed the position of a few quest indicators
-Fixed some incongruities caused by dreaming on slower machines



Ob Minaar

I haven't really considered the cultural relevance of this mountain yet. The dream Of Feather and Bone, which is found within the depths, very clearly tells that the location is of some significance to the Vulpines who worship Li'Kuntuu. If that has anything to do with the mount itself or if it is simply because it is out of the way is yet to be seen.

Funny side note: The interior to the cave is not actually where it should be at this moment in time. There was a bug with the world composition which placed it back at 0,0,0 and I'm going to have to sort that out next week. Yay. -.-



Anywho, that's all that I have until next week; next week being a build week.

Until then,


-Lucas Cady
Project Director

Saturday, November 3, 2018

Wind Carrier; Alpha 03.11.18

Hello all!

We've got a whole host of bug fixes this week, along with some scaling fixes that I had no idea existed. >.>

Anywho, changelog!


Changelog

-The daily resources widget no longer pauses the game, it appears on the side of the screen, waits, then slowly scrolls downward

-EIR encounters and random encounters will no longer spawn if the player is nearby on load

-Removed a no longer functioning test dungeon

-Updated the shrines tutorial to be more clear

-Added a tips section to the loading screen


Player Updates:

-Lowered the toss speed of throwing axes


Item Updates:

-Added A Fallen Fern
-Macuahuitl
-Deals earth damage
-Unique, dropped from A Sodden Mount


Enemy Updates:

-A Crazed Cleric should now properly cast his abilities
-His vine shot now explodes when hitting something, creating the bramble at that location
-Bramble no longer blocks movement

-Brindlebark
-Buffed sapling damage from 3 (?) to 15, also buffed their healing from 1.5 to 7
-Buffed radius from 200 to 225 uu


Dream Updates:

-Added A Sodden Mount
-Saurian aligned
-Platformer
-Boss


Bug Fixes:

-Fixed a bug where a null card would sometimes be added to the deck when manually discarding
-Fixed a bug where the targeting reticle as being collided with in certain situations
-Fixed some scaling issues on the shop and crafter widgets along with some issues involving menus
-Fixed some rather egregious map tears (one of which was found by JonnyCrazyHound from itch.io)
-Fixed a bug where the player could theoretically fly by tossing throwing axes at their feet forever
-Fixed a bug where the resources gained widget wasn't properly clamping the values for the produce gained/lost
-Fixed a bug where the loading screen wasn't appearing when loading the game from the pause menu
-Fixed a bug where Tho-to was intractable from too far away
-Fixed a looooong standing bug where the menu required you to click it before it could be closed with any of the close buttons. [rant] Turns out they changed how the focusing worked and I must have missed it. It was literally just one tick box in the root variables for the damn widget. I am more than a little annoyed that this little thing was causing such a huge problem. It worked at one point a long time ago, but they changed the damn thing and probably just put a tiny side note somewhere about it in one of their changelogs. [/rant]




A Sodden Mount's dreaming location


There's another dream that I've been mulling around recently that'll probably be worked on a bit in this next week. I also need to finish A Poisoner's Paradise... with that update, I'll probably be adding a new weapon class as well.

Anywho, until next time,



-Lucas Cady
Project Director