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Saturday, June 3, 2017

Wind Carrier, Pre-Alpha 1.60

Hello all!

I apologize again for my tardiness, the game was unwilling to package last night and the day sorta got away from me after that. I've been trying all day to get it to package again, but it seems like this is going to be a bit of a pattern. :p

Anywho, we've got a few small updates and a brand new creature this week.

To the change log!


Change log, 1.60


-Added weapon/item type icons to the pick-up item widget for better readability

-Updated the way the enemy magic usage works, making it much more precise


Card Updates:


-Hummingbird Sprite

-Added an AoE decal for the healing range

Enemy Updates:


-Updated the Faithless/Faithful Hounds to work with the new melee system


-Vulpine Trickster

-Switched to the new mesh

-Decreased melee damage from 60 to 45

-Decreased warning delay from 2 to 1 sec

-Added the Ilhkor'sei, an air/earth hybrid creature


Bug Fixes:


-Fixed a bug where the Faithful Hound would target allies as opposed to enemies


Coming Up:

I'm going to tentatively say that my focus will be on getting all the animations for the female Vulpine up and going this week. I've spent a lot of time in Blender as of late and that doesn't seem like it's going to be changing anytime soon. :p

Now to the screenshots!



The aforementioned icons, used to simplify the UI a bit and make it more readable.



Ilhkor'sei, lit. - it from which all is taken. 

The Ilhkor'sei were once noble beasts of naught by wind and dew. Their domain stretched out across all of Goldrath and possibly beyond. The lithe creatures danced and sung through the atmosphere, using their electricity to help or entertain those creatures rooted to the ground. Long past, however, the Oonivkound, the truth's eaters, grew jealous of the Ilhkor'sei, wishing to soar and command the elements as they did. The Oonivkound, being the deceivers that they were, formulated a plan to get what they wanted. 
An Oonivkound, dressed in the furs of a fallen Ilhkor'sei, infiltrated the Ilhkor'sei's most sacred place, Mount Riilangönnö, bringing with it the seeds of deceit. The Oonivkound called, Kävääd'där, brought with it an enchanted satchel of soil. It told the Ilhkor'sei a tale of finding the satchel at the base of the Mountain and upon tasting it, felt more at peace, more one with the world. For you see, the Ilhkor'sei had always envied the ground-bound denizens of the realm, from high above. Kävääd'där's promise enticed the Ilkhor'sei who immediately began eating the enchanted soil. Kävääd'där left knowing his plan had already succeeded.
The magic soil did indeed do as was promised, it gave the Ilhkor'sei more solid form which allowed them to walk amongst the other creatures, but at a cost. Their control of the forces they once dominated began to slowly slip from their grasp. It was far too late before any noticed what was happening. The Ilhkor'sei grew patches of electric fleece upon their scaled bodies, their movements slowed to a crawl, the grace all but gone. The bloated, slow creatures that were left could barely be called Ilhkor'sei any longer.
Then the Oonivkound began their harvest. They slaughtered the Ilhkor'sei slowly, harvesting the electric fleece from their bodies, weaving it into intricate disguises as Kävääd'där had done before; gaining some semblance of power over the air domain. 
And now, the Ilhkor'sei walk the realms, little more than cattle for the Oonivkound. 


The Ilhkor'sei beside an average Vulpine. They aren't massive, but they do stand head and shoulders over your average sapient. The Ilhkor'sei have a host of melee abilities along with a few magical. It is planned that some Ilhkor'sei will carry satchels of the magical soil, changing their skill sets. 



One of the Ilhkor'sei's remaining air related abilities. After a short charge, a flash of lightning zaps an area, stunning those inside.



The Ilhkor'sei's strongest ability, a quick jab imbued with electricity; if it lands a field is spawned which does massive DoT - best to be avoided. 


There is an Ilhkor'sei for testing purposes on the map currently, but as the game hasn't wanted to package yet, I don't see a point for providing the coordinates yet. :p

Though, I will say that the Ilhkor'sei is the strongest enemy in the game as of now. I think a level 10 Wind Carrier should be able to deal with it. 

Anywho, that's all I got. 

Until next time (and hopefully a new build),


-Lucas Cady
Project Director

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