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Saturday, September 30, 2017

Wind Carrier; Pre-Alpha 1.77

Hello all!

I guess with my current schedule, this should be an early Saturday update instead of a late Friday update. :p

Anywho, this week I mainly working on getting A Ritualist's Respite up and running... which it is! The only thing left to do is actually add the logic to the enemy class that allows it to spawn; which should only take about 5 minutes, but I couldn't fit it in this week which is rather absurd when you think about it, but I suppose that that isn't the point.

Proof of concept and alliteration, woo!

To the changelog!



Change log, 1.77

-Added a widget to the end of dreams, informing on: experience, mana crystals, influence, and items

-Added the dynamic dream, A Ritualist's Respite

-Added a new crystal type, the white crystal, which acts just like a treasure chest

-It requires testing, but I may or may not have accidentally stumbled upon the solution to the quest saving bug?!

Note: I just noticed and fixed what seemed to be the problem with the quest saving system yesterday, so I have yet to test it. I should have a definite answer on whether or not it was fixed by next week. 

Item Updates:

-Added the weapon, A TreeCleaver, a scythe and the unique reward for ARR


Card Updates:

-Finally fixed Thunder Egg so that it doesn't 1 hit everything. >.>


Enemy Updates:

-A Traitorous Witch should now have the proper amount of health

-Can now drop Soul Crystals in addition to Sortien's Fate

-Added A Crazed Cleric, the boss of A Ritualist's Respite


Bug Fixes:

-fixed a bug where the fliers in An Earthen Sky didn't have proper collision with the landscape

-fixed some floating grass

-fixed a bug where dream completion wasn't being saved properly

-fixed a bug where dropped building items wouldn't spawn with the proper mesh

Coming Up:

Aside from actually adding ARR to the game, I will make sure that the quest system is actually fixed and if it is, then I can start rolling out more quests as well as updating the few that I have already. I've a new, more efficient, system for quest objectives and such in mind, so that should be worked on as well.
I am quite hopeful that it actually got fixed. >.>

Screen shots!

A Ritualist's Respite
Centered around a massive, blooming lavaleaf plant, the dream revolves around climbing the plant to its apex a defeating it's patron inside.


A Crazed Cleric
A manifestation of the chaos that unchecked lavaleaf use can do, A Crazed Cleric has long since been blind. He stares far off into the cosmos, watching and waiting for something that will certainly come for him.

And the aforementioned crystal. Pick it up and it drops loot! 
PS: I need to make a lavaleaf texture that will look good large. >.>



And that's all I got for this week.

Until next time,


-Lucas Cady
Project Director

Saturday, September 23, 2017

Wind Carrier; Pre-Alpha 1.76, Demo 1.1.5

Hello all!

Build day is upon us and has been since yesterday, I just didn't manage to get the blog up!
The new build can be found here or from the widget at the top of the page.

Anywho, changelog time!

Change log, 1.76

-Updated the enemy Ai a bit

-Added two dozen wandering ally spawns; note: wandering allies can be killed by enemies

-fixed some map tears

-Lowered the maximum sell price for resources from 20/unit to 15/unit

-Decreased day length from 10 min to 6 min

-lumber trees, mining nodes, and mana crystals all leave remnants behind after collection

-finished adding meshes back to mesh-less NPCs and enemies


Player Updates:


-can now double click to use items from the inventory


Bug Fixes:


-fixed a bug where the Gruesome Trophy building was displaying the Basic Yurt building's properties

-fixed a bug where building's that the player started with wouldn't properly apply their stat boosts

-fixed a bug where the finisher widget would occasionally stay on the screen

-fixed a bug in the stat tool-tip where the damage was incorrectly shown when comparing items

-fixed a bunch of floating objects

-fixed a bug where bee hive trees would allow the player to gather wood from the more than once


Coming Up:

I've been toying around with an idea for our first dynamic dream, probably boringly named A Ritualist's Dream, or, if I'm feeling the alliteration, A Ritualist's Respite. I've the boss just about mapped out, his animations are done for the most part as are his attacks. I just need to actually hash out the dungeon bit of it. I'm thinking a bit of a puzzle entwined with this one, but no one quite knows what I'll do. :p

I've only one screenie for this week, the broken meshes.


I just put them all together, since they're almost the same thing. >.> But, yes, broken things.

I also have this banner, I guess, so you can see that too. :p


And that's all I have for this week. The build changelog over on the itch.io page should be updated here soon, I just need to compile all the info and put it there. But, anywho...

Until next time,

-Lucas Cady
Project Director

Saturday, September 16, 2017

Wind Carrier; Pre-Alpha 1.75

Hello all, late again!

Another week with a small number of changes, but the changes that were made were massive; as far as I'm concerned, at least. :p

But, to the changelog!

Change log, 1.75

-Adjusted the visuals via a post processing volume and quite a bit of work on the landscape material

-I have noticed a large number of NPC's/enemies have lost their meshes entirely. I believe this was caused by an earlier information loss, which has been fixed, but the meshes were never reassigned. I have been working on correcting this problem, but many are still without their meshes...

-Added a wandering ally class which will increase the player's civ's population if saved


Card Updates:


-Fixed the cards: Fennoc Breath, Fennoc Meteor, and Hummingbird Sprite

-each were entirely empty, one of UE4's regular shenaigans


Enemy Updates:

-Dragonbone Shaman

­ -Added an internal cooldown to their summons


Bug Fixes:

-Fixed a rare bug where if the player gained enough xp to level as they were dying, their would gain full health and still die


I know, right?
Full disclosure, I used UE4's Stylized Rendering showcase as a guide and modified it to work for me. The landscape material itself isn't quite finished yet and the pp volume needs to be adjusted for shadows, but I love the new look.

A second screenshot, because, why not?

And that's all I have for this week. A little late, but a lot worth it, if I do say so myself. :p

Until next time, which will also be a new demo week,


-Lucas Cady
Project Director


Friday, September 8, 2017

Wind Carrier; Pre-Alpha 1.74

Hello all! (and on time too!)


Got some moderate fixes and a bit of iteration this week. Nothing super-duper exciting, but that could be because I can't really feel super-duper excited right now since I can barely keep my eyes open. :p

Anywho, changelog, ho!



Change log, 1.74


-Removed the nameless creature from right near the player spawn u.u

-Fixed the Earth Rain spell (the ambient spell cast within An Earthen Sky)

-Flattened out some of the landscapes a bit, allowing for easier building

-Adjusted building area collision to be more consistent

-Added which appears when the Wind Carrier is near a creature which is stunned

-Added a new skill, Crystallize, which used by pressing 'Q' near a stunned enemy



Enemy Updates:

-Unnamed Earth Creature

-Added a bite and a slam attack

-Worked on the mesh a bit

-Fixed a bug where it could attack continuously


Building Updates


-Added the Farmland building, craftable

-the farmer begins play with one of these

-Added the Small Flower Garden building

-Added the Miner's Yurt building, craftable

-Added the Decorative Mana Crystal building

-Added the Sortien's Fate building

-drops from A Traitorous Witch


Bug Fixes:

-Fixed some UI issues within the building management widget

-Fixed a bug where Healing Well wasn't healing but dealing damage

-Fixed a broken texture on the Ilhkor'sei's eye

Coming Up:

Not super sure, as has been the case as of late. I really wish that my tablet pen hadn't broken as that keeps me from being able to create new textures very efficiently. I've got an armor set all done and ready to be implemented, the Earthcrusher Armor; which is generally only found on Leonen, but A Traitorous Witch was given a set in exchange and the knowledge that comes with it in exchange for her lover.

...

Right! But I said that because the armor mesh itself is done and everything, I just can't texture it properly just yet sans pen. She is currently wearing the female Earthcrusher Armor, but it looks far too shiny and far too little like pumice. >.>

But something is coming up, probably, most definitely.

Screenies!


I'm trying something new because I do such silly things on occasion. This here is a spotlight of the Decorative Mana Crystal building. I like the aesthetic of it. At least for now all new things will be highlighted like this. 

Side note: The actual level where this will take place is called 'Spotlight.' This amuses me greatly.


The Farmland building. I intent to add more veggies to it eventually. >.>


Miner's Yurt


Small Lily Garden


Sortien's Fate

Note: The poor fellow whose skull is impaled by a sapling is Sortien. 


I certainly like the way that this looks. I'm more pleased with myself than I should be, but tired. 

Anywho, until next time...


-Lucas Cady
Project Director

Saturday, September 2, 2017

Wind Carrier; Demo hotfix 1.1.4.1

Hello all!

As I said yesterday, I released a hotfix to fix the continue button issue that several people had informed me of. It can be found here; as per usual. The tiny changelog will follow.


Hofix 1.1.4.1 Changelog

-Removed the cluster of NPC's at the base of the starting hill :p

-Added the dream An Earthen Sky,

-Can be found at: X 65856, Y 39726, Z -1551

        -Within the dream are two new creatures and a boss sjjenä, A Traitorous Witch.

Player Updates:

-Increased the max camera distance from 1000uu to 1500uu

-Increased the camera zoom speed


Bug Fixes:

-Fixed the bug where the game wouldn't let a player use the 'Continue' button


Note : The dream, An Earthen Sky, is quite difficult, attempt at your own risk.

The entrance to An Earthen Sky

And that's all I've got. 

Until next time,


-Lucas Cady
Project Director

Friday, September 1, 2017

A Quickie!

Hello all!

Here's a quick update to say that I won't be doing a proper update today. :p

I've corrected a huge bug and as such am releasing a kinda-hotfix tomorrow. Some of you may have noticed the bug in question - the inability to use the continue button. Not quite sure how it got itself broken, but I fixed it all the same.

If everything works out perfectly, the hotfix for tomorrow should also include the first dream: An Earthen Sky. If not, then the next proper build certainly will. :p

Until tomorrow,

-Lucas Cady
Project Director