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Wednesday, May 29, 2019

Wind Carrier; Alpha 29.5.19

Hello all!

This week I added a new system: the elemental affinity system. It'll be explained lower in the change log.

The next couple weeks, I'll be filling in for a co-worker at work, so I will have less to post about until the middle of June, give or take. I'll probably not post a blog next week, we'll see though.


Changelog

-Added a random merchant that specializes in warpaints

-Updated the merchant 'Aggy' to specialize in cards
-She also now has a larger chance to spawn with more random items in her inventory
-Has a chance to carry any tier 1 or 2 card available in the game, barring uniques


Player/Civ Updates:

-Added elemental affinity
-Each card the player uses increases or decreases their elemental affinity
-A higher affinity increases the damage/healing/status effect potency of cards of the associated type
-A lower affinity lowers the aforementioned effects
-Each race starts with two raised affinities: one major, one minor
-The higher level the player achieves, the more difficult it is for them to change their affinities


Item Updates:

-Added Swirling Sapphire warpaint
-Can be purchased from the aforementioned warpaint merchant


Card Updates:

-Added Saariioisound card art, credits to the wife

-Added Fiery Ribbon card
-Tier 1
-Deals fire DoT then has a chance to stun a single target
-Idea credits to my wife

-Added Oriiolound's Game card
-Tier 2
-Oriiolound's capture card
-Spawns a stationary Oriiolound which allows the player to switch places with it
-Spawns a damaging aoe at both places when switched

-Removed Time Dilation
-I decided that I didn't really care for the idea of playing with time like that. Spirit Walk, both the card and the effect, are still present however.

-Added Sun Blast card
-Tier 1
-After a delay, does a large amount of fire damage

-Added Miirä'dar Nova card
-Tier 2
-Upgrades from Sun Blast
-Miirä'där SunDancer capture card
-Summons a SunDancer which charges a nova over 5 seconds, burning everything around it and finally releasing the charge as a large amount of fire damage


Enemy Updates:

-Renamed Haljuhurtta to Oriiolound and Brass Haljuhurtta to Brass Oriiolound

-Added Miirä'där SunDancer
-Neutral alignment
-Deals AoE fire damage with most techniques
-Only appears during the day

-Miirä'där WaterCarvers now only spawn during the night


Bug Fixes:

-Fixed a bug where the mouse cursor would remain visible after moving away from a building the player was interacting with



The Saariioisound card art, again, credits to the wife.
Probably my favorite card art in Wind Carrier as of now. 



The Miirä'där SunDancer

The opposite side of the Miirä'där monastic society, the SunDancers revel in the light and warmth of the sun which keeps their race mobile and alive. Neither the SunDancers nor the WaterCarvers begrudge the others at all, they both know very well that they need both the sun and the sea to survive. SunDancers guard So'ri'ara by day, while the WaterCarvers guard the night.


And that's all I've got for this week... and probably for weeks to come. 

Until next time,



-Lucas Cady
Project Director


Wednesday, May 22, 2019

Wind Carrier; Alpha 22.5.19

Hello all!

A new blog on the right day - amazing isn't it?

Not a huge amount this week either, mostly gearing up to push the map out further - probably what I'll be working on next week.

I realized this week that the map, physically speaking, is about a quarter complete. I've decided that finishing that should be my next focus - that and adding the remaining races. I finally decided the locations of the other race's home cities as well, though, that doesn't mean a ton when the map isn't finished.

Anywho.


Changelog

-Added a new landscape material
-Adjusted the current map accordingly

-Updated the last of the pine trees

-Added a new idle for the male Saurians


Card Updates:

-Crack art updated
-credits to my wife

-Added Frozen Standard art

-Finished adding sounds to all the card effects

-Added Saariioisound card
-Tier 2
-Upgrades from Fennoc fire
-Follower


Enemy Updates:

-Added Saariioisound
-Aenahi
-Fire aligned
-Capturable


Bug Fixes:

-Fixed some pathfinding bugs with the follower AI class



Saariioisound

It which immolates itself, a minor aenahi aligned with fire. Saariioisound are often seen at a distance on clear nights, glowing brightly and howling at the moon. 



The new Saurian male idle along with a warpaint that isn't quite finished yet. It will likely be named Swirling Sapphire.



The updated Crack art (right) and the new Frozen Standard art (left.) I definitely like the Crack art better, the original thing was far too old. 
As always, credits to my wife for a job well done with her art. 


Anywho, that's all that I have for this week. 

Until next time,



-Lucas Cady
Project Director



Thursday, May 16, 2019

Wind Carrier; Alpha 16.5.19

Hello all!

We're a few hours and a whole day late! Woo!
I was out yesterday for the most part on a date-day with my wife. Today, I had 9-5 kind of work, so here we are, late.

Reworked stuff and updated some others. Not a ton of stuff, but stuff all the same.


Changelog

-Updated the way that minor flying creatures spawn
-They now also spawn in random sizes
-Turn speed reduced across the board as well

-Updated sound effects for a number of cards

-Finalized the influence levels for Ardor

-Adjusted the follower AI

-Added a bite effect to things which bite

-Day/Night spawners now spawn different things based on time of day as opposed to one or the other


Player/Civ Updates:

-If there are no cards in the deck or the discard pile, the deck widget will no longer be visible


Enemy Updates:

-Added the Kairan minor creature

-Redid the meshes, animations, and textures for the Faithful/less Hounds

-Added the Wolf and Packleader enemies
-Stronger than dogs, but with less armor
-Also have access a backwards leap
-Packleader also has the option to summon more wolves


Bug Fixes:

-Fixed a bug with the shuffle indicator; it should no longer suggest to shuffle the deck on game load



The new hound model along with the Wolf and Packleader.
The Treefeller is just there for size reference. 


The floating Kairan.
Mostly a passive creature, very few hunt them for anything even sport.

And that's all for this week. The only creatures left that need a bit of a redoing are the Haljuhurtta and the Ilhkor'sei. And both of those mostly need skeletal fixes and some updates to animations to make the snappier. Probably a few more for both as well.

Until next time,



-Lucas Cady
Project Director


Wednesday, May 8, 2019

Wind Carrier; Alpha Demo 0.1.7

Hello all!

This week is a build week and as such, you can download the newest build from here or from the header up top.

To the changelog!


Changelog

-Updated the fern texture
-Updated the pine tree branch texture
-Added dynamic moss to the stone texture


Item Updates:

-Added the Miiriöyrä Väärääte accessory
-Unique


Card Updates:

-Added Iron Herald card
-Tier 3
-Provides the same benefits as Iron Eye, but none of the drawbacks

-Added the Upheaval of Stone card
-Tier 2
-Upgrades from Crack
-After a delay, does large amounts of earth damage and either knocks enemies up or stuns them


Enemy Updates:

-Added the Crystalline Mushroom enemy
-Spawns swarms of smaller, projectile spawning mushrooms
-Drops large amounts of stone and mana crystals upon death

-Added The Iron Herald unique enemy
-Leonen
-Stronger and more durable than a normal Iron Head
-Drops the unique card Iron Herald on death


Quest Updates:

-Added A Lot of Water
-Leonen
-Requires Feeding Ardor to be completed

-Added The Iron Herald
-Leonen
-Requires Feeding Ardor to be completed


Dream Updates:

-Added A Lot of Water
-Leonen
-Spawned by the quest of the same name


Bug Fixes:

-Fixed a bug with quest spawning on load
-Fixed a bug where at the end of A Few Leaves, the quest giver didn't actually take the leaves
-Fixed a few bugs in the quest log



The dynamic moss. Not super exciting, I know, but it was a bit of a test for myself. Plus, it adds a bit of dynamics to the environment.
I'll probably make a better mask for the actual moss itself, though.


Miiriöyrä Väärääte

Lit. Watering Stump. The unique reward for completing A Little Water.



And at last the new fern texture. 
I'm a bit impressed by myself as it looks to be in the same style as the grass, which, of course, was done by my wife. 


And that's all I've got for this week. 

Until next time,



-Lucas Cady
Project Director

Wednesday, May 1, 2019

Wind Carrier; Alpha 1.5.19

Hello all!

I didn't get a ton done this week. Mostly worked on refactoring and upgrading some existing systems to allow me to create better content in the future.

Anywho, changelog.


Changelog

-Reworked random merchant logic to make creating new merchants quicker
-Only one of any given merchant will spawn now

-Upgraded the capabilities of the quest system to allow more complex quests to be created

-Added another possible Fateful Encounter


Item Updates:

-Added Bundles for each resource to the sales list of all bots
-Each costs 50 mc
-Contains a random amount of the stated resource
-The amount scales based on the player's resource bonus stats


Bug Fixes:

-Fixed a bug where enemies stunned outside of low health conditions regained health when becoming unstunned
-Fixed a couple bugs with the stat comparison widget in the equipment screen


Yeah, as I said, not super duper exciting, but it allows for more exciting things to be added in the future.

Until next time,



-Lucas Cady
Project Director