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Saturday, October 7, 2017

Wind Carrier; Pre-Alpha 1.78

Hello all!

Welcome to the first technically on time Saturday update! Woo!

First of all, the changelog this week is probably the smallest that it has ever been, but that has a reason. The wife and I are planning on moving back to, how did I put it? The ancient and mystical land of Finland? Something like that. We've been working on that as of late, getting everything arranged and what-not; so the updates will likely be rather sparse for a while. I, however, do intend to continue to post an update every Saturday as to update you on Wind Carrier's status.

But, the changelog! No matter how small it is. >.>


Change log, 1.78

-Dynamic Dreams can now spawn

-Changed the mesh for A Crazed Cleric's vineshot from the lavaleaf to its own, new mesh

-Quest saving/loading is indeed fixed!

Quests Added:


-Updated The Begining to require two standard yurts, as opposed to an upgraded home

-Re-added Tho-To and, thus, this quest

Bug Fixes:

-fixed some bugs within the dream waking logic


Note: Twice while formatting the blog did I accidentally press ctrl+V instead of ctrl+b. *cough*


Coming up:

As I mentioned, not a lot is likely for a bit. I will continue to work and release monthly updates, but I cannot guarantee that they are going to be super exciting. Though, they always could be, because sometimes I just get an idea in my head and I can't rest until it is out there in the world.

I HAVE been working on that creature that was mentioned some time ago along with another that the wife was super excited to see. Neither of which are even ready for import into the engine, let alone ready for anyone to see.

But! I do have a single, lonely screenshot of the new bramble!


Lonely bramble :(
The actual material was done using a high contrast voronoi noise heightmap as the alpha between two different colours. I like how it turned out, especially since it was entirely generated within UE4!
Note: I'm not sure what is going on with the landscape in the background. I noticed it as I was taking the screenshot, but I didn't have any idea what was going on with it. I think it may have to do with the fresnel effect on the dirt portion of the landscape, but I can't be sure. I do, however, know that it doesn't do that in the map proper. 

Anywho, that's all I got. I'll keep ya'll (>.>) posted on Wind Carrier's progress as per usual. 

Until next time,


-Lucas Cady
Project Director

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