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Saturday, August 19, 2017

Wind Carrier; Pre-Alpha 1.71

(Another) late hello!

I've had another busy non-game related week this week; between sicknesses and personal problems, it was packed. >.>

I did manage to get some important things done this week; however nothing from the 'coming up' list from last week. :p

To the (short) changelog!


Change log, 1.71


-Building management can now be done, en-mass, from the home building

-Implemented 'dungeon' logic


Bug Fixes:


-Fixed collision on a few meshes which didn't have it; namely the new rocks and the fallen log

-Fixed a bug where the inventory wouldn't properly dump when starting a new game


Yeah, I think that's the shortest in history. u.u

Coming Up:

The only functionality that the building management system lacks currently is the ability to place new buildings; I will likely add that this coming week. Aside from that, I've really no idea. I've a huge archive of notes and ideas which I really should start working through. Hopefully I will. :p

And onto screenies!

'Building Work', right there below 'Civic work' and right above 'pick up.' :p


Clicking the aforementioned will bring you here, with our nice cursor and particle system that are both very difficult to see in the fog. >.>
But, the way it works is mainly with the mouse. Left clicking picks a building up, A and D rotate it, right clicking while carrying a building will put it back in its original place, and left clicking again while carrying a building will place it in its new place. Right clicking on a building without carrying one will place it back in your inventory.
It's really quite intuitive once you get your hands on it.

Oh! And once hovered, you can see the stats that a building provides for you civ and/or you, along with a description, it's name, and a picture which we'll need to draw 1000 of. :p

Dungeons will be dealt with in Wind Carrier through dream portals. Dreams, as they are called, are located on the sites where something has changed a soul, either positively or negatively. 
Dreams will reward the Wind Carrier with items, experience, and influence. Each of them will also have a unique reward, which can only be gained once. 
Be wary when leaving a dream, however, as their ethereal nature keeps them from remaining exactly the same each time and leaving and re-entering a dream will reset everything within it other than the unique reward. 

And here's just a random shot within a test-dream/test-level from our play tester, Chris. I really like the damn crystalline scythe. >.>


Anywho, that's all that I have for this week folks. 

Next week will be a build week and hopefully it'll happen on Friday like it is supposed to. :p

Until next time...


-Lucas Cady
Project Director


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