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Friday, August 4, 2017

Wind Carrier; Pre-Alpha 1.69

Hello all!

Got a bunch of additions for this week along with some fixes and what-not. I wanted to give the player some way to upgrade their equipment as it felt like it was lacking, you could only make the starting equipment before and that wasn't really that exciting. :p

So I added a full compliment of crystalline weapons along with a new armor set.

I also added a couple new buildings, one of which took me almost 4 hours to get set up simply because it has sooo many buttons. >.>

Anywho, changelog..


Change log, 1.69


-Items which cannot be used can now be broken down like everything else

-Updated the random merchant's possible sell item list

-Updated deck buttons to work only on click

-Added weather! Sunny, Rainy, and foggy!


Player Updates:

-Different paths now spawn different starting buildings

-Adjusted the PC tick to be stable

-Updated the starting equipment of the mercenary to include the Vulpine Garb as opposed to the loincloth

Item Updates:

-Added Hardwood crafting material, dropped rarely from normal saplings

-Added Massive Mana Crystal crafting material, dropped rarely from normal mana crystals

-Added Crystalline Dagger, craftable

-Added Crystalline Scythe, craftable

-Added Crystalline Spear, craftable

-Added Vulpine Garb, craftable


Card Updates:


-Healing Well

-fixed a few bugs with the card which caused it to not spawn properly

Enemy Updates:

-Dragonbone Shaman

-lowered the damage of Thunder Egg from 70 to 45

-Ilhkor'sei

-increased influence gain from .2 to 1.5

-fixed a bug where it's stunned health percent was 50% instead of the intended 5%


Building Updates:

-Basic Shrine

-lowered civ cost from 12 to 6

-Covered Shrine

-lowered civ cost from 18 to 12

-Added the Trading Post building, craftable

-allows the Wind Carrier to buy resources with mana crystals, the price varies by day

-Added the Gruesome Trophy building, the first building which can only be obtained from drops


Bug Fixes:

-Fixed the visibility of a few collision volumes

-Fixed a bug where Alacrity and Crit Chance weren't showing up properly in the stat widget

-Fixed a few other issues with the stat widget

-Fixed a bunch of map tears and floating objects


Coming Up:

Well, I failed finally. :p
I had a nice two week run of getting everything done that I set out to do here, but this week I finally broke it and didn't touch anything that I thought I would for this week. >.>
Soo, for next week:

-we've got a new creature a'brewin', I'll be working on that a bit, it's unlikely that it'll be done, but it's a'comin'
-of course the damn throwing ax needs to be done >.> along with more sounds and what-not

Anywho, screenshots before I distract myself...


The female....

and male variants of the Vulpine Garb.

A bit of fog, just a bit. :p
Along with a light that doesn't want to properly radiate outward.


The trading post. Our playtester, Chris, mentioned it time after time after time that he thought that there should be a trading post where you could sell your resources that you didn't need along with purchasing those that you lacked. It was always planned, but his incessant nagging is what brought it to be so soon.


And that's all I have for this week. 
I will note that it is oddly satisfying to fix all of the problems that Chris brings up. All I do of my own volition is add and add, he forces me to go back and fix everything that isn't quite right. He isn't the only one that we have, just the most active. 
Anywho, until next time.


-Lucas Cady
Project Director




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