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Saturday, August 12, 2017

Wind Carrier; Pre-Alpha 1.7

Hello all!

I completely spaced! :D

I didn't go to work yesterday and I guess I just forgot about this work as well. :p

Anywho, as far a sheer number of things that were added this week, there aren't that many, but the things that were added are rather significant, indeed.

To the changelog!


Change log, 1.7

-Made ranged combat a thing!

-Reimplimented the Throwing Ax weapon class


Item Updates:

-Readded Primitive Throwing Ax, craftable

-Added Crystalline Throwing Ax, craftable


Card Updates:

-Hummingbird Sprite

-Increased movement speed from 600 to 800

-Increased healing per second from .5 to 1


Enemy Updates:

-Tripled the range in which killing an enemy has an effect on influence

-Added the Vulpine Sundrinker enemy


Bug Fixes:

-Fixed camera collision with the ground


Coming Up:

The Sundrinker was not the creature that I had previously mentioned, since, yeah, all it required was a new weapon, mask, and animation set. The other creature is still steadily becoming a reality and I'll release information about it as the time gets closer. But, for next week:

-I will continue to work on the aforementioned creature

-The haljuhurtta vest needs to be re-added along with an accessory crafted from haljuhurtta parts that never quite made it before the mesh change

-I'm half toying with the idea of working on the Lizard mesh and idle. >.>

The Crystalline Throwing Ax, along with the Vulpine idle.

Now, by holding the left mouse button, the Wind Carrier can charge up the damage of ranged weapons by up to 3 times the normal damage.

Holding the caps lock button zooms the action in, granting a targeting reticle and a damage boost. The Wind Carrier's movement is hampered however.

The Vulpine Sundrinker.
There are those amongst even the Vulpine that try to shun death. These Vulpine believe that Li'Kuntu, he who is made of feather and bone, stalks the darkness, devouring those who are to become one with his flock. He is said to be able to take those who simply perceive darkness through the simple act of sleep. Whether this belief is true or not, it has given rise to a cast of Vulpine who are fearful of, or indignant toward, Li'Kuntu.
The sundrinker begins their macabre transformation by removing their eyelids and, through an alchemical process, transform their eyes into glass. 
Each sundrinker is different, some looking more natural than others, but often their fur is singed from staying far too close to open flames. Dehydration often runs rampant among their ranks as well, oftentimes giving them a gaunt appearance. Most carry fire at all times, though there exist those we have gained the powers of a shaman, radiating their own sinister glow. 


And that's that, folks!
Until next time.


-Lucas Cady
Project Director

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