Download from itch.io

Wednesday, May 29, 2019

Wind Carrier; Alpha 29.5.19

Hello all!

This week I added a new system: the elemental affinity system. It'll be explained lower in the change log.

The next couple weeks, I'll be filling in for a co-worker at work, so I will have less to post about until the middle of June, give or take. I'll probably not post a blog next week, we'll see though.


Changelog

-Added a random merchant that specializes in warpaints

-Updated the merchant 'Aggy' to specialize in cards
-She also now has a larger chance to spawn with more random items in her inventory
-Has a chance to carry any tier 1 or 2 card available in the game, barring uniques


Player/Civ Updates:

-Added elemental affinity
-Each card the player uses increases or decreases their elemental affinity
-A higher affinity increases the damage/healing/status effect potency of cards of the associated type
-A lower affinity lowers the aforementioned effects
-Each race starts with two raised affinities: one major, one minor
-The higher level the player achieves, the more difficult it is for them to change their affinities


Item Updates:

-Added Swirling Sapphire warpaint
-Can be purchased from the aforementioned warpaint merchant


Card Updates:

-Added Saariioisound card art, credits to the wife

-Added Fiery Ribbon card
-Tier 1
-Deals fire DoT then has a chance to stun a single target
-Idea credits to my wife

-Added Oriiolound's Game card
-Tier 2
-Oriiolound's capture card
-Spawns a stationary Oriiolound which allows the player to switch places with it
-Spawns a damaging aoe at both places when switched

-Removed Time Dilation
-I decided that I didn't really care for the idea of playing with time like that. Spirit Walk, both the card and the effect, are still present however.

-Added Sun Blast card
-Tier 1
-After a delay, does a large amount of fire damage

-Added Miirä'dar Nova card
-Tier 2
-Upgrades from Sun Blast
-Miirä'där SunDancer capture card
-Summons a SunDancer which charges a nova over 5 seconds, burning everything around it and finally releasing the charge as a large amount of fire damage


Enemy Updates:

-Renamed Haljuhurtta to Oriiolound and Brass Haljuhurtta to Brass Oriiolound

-Added Miirä'där SunDancer
-Neutral alignment
-Deals AoE fire damage with most techniques
-Only appears during the day

-Miirä'där WaterCarvers now only spawn during the night


Bug Fixes:

-Fixed a bug where the mouse cursor would remain visible after moving away from a building the player was interacting with



The Saariioisound card art, again, credits to the wife.
Probably my favorite card art in Wind Carrier as of now. 



The Miirä'där SunDancer

The opposite side of the Miirä'där monastic society, the SunDancers revel in the light and warmth of the sun which keeps their race mobile and alive. Neither the SunDancers nor the WaterCarvers begrudge the others at all, they both know very well that they need both the sun and the sea to survive. SunDancers guard So'ri'ara by day, while the WaterCarvers guard the night.


And that's all I've got for this week... and probably for weeks to come. 

Until next time,



-Lucas Cady
Project Director


No comments:

Post a Comment