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Thursday, May 16, 2019

Wind Carrier; Alpha 16.5.19

Hello all!

We're a few hours and a whole day late! Woo!
I was out yesterday for the most part on a date-day with my wife. Today, I had 9-5 kind of work, so here we are, late.

Reworked stuff and updated some others. Not a ton of stuff, but stuff all the same.


Changelog

-Updated the way that minor flying creatures spawn
-They now also spawn in random sizes
-Turn speed reduced across the board as well

-Updated sound effects for a number of cards

-Finalized the influence levels for Ardor

-Adjusted the follower AI

-Added a bite effect to things which bite

-Day/Night spawners now spawn different things based on time of day as opposed to one or the other


Player/Civ Updates:

-If there are no cards in the deck or the discard pile, the deck widget will no longer be visible


Enemy Updates:

-Added the Kairan minor creature

-Redid the meshes, animations, and textures for the Faithful/less Hounds

-Added the Wolf and Packleader enemies
-Stronger than dogs, but with less armor
-Also have access a backwards leap
-Packleader also has the option to summon more wolves


Bug Fixes:

-Fixed a bug with the shuffle indicator; it should no longer suggest to shuffle the deck on game load



The new hound model along with the Wolf and Packleader.
The Treefeller is just there for size reference. 


The floating Kairan.
Mostly a passive creature, very few hunt them for anything even sport.

And that's all for this week. The only creatures left that need a bit of a redoing are the Haljuhurtta and the Ilhkor'sei. And both of those mostly need skeletal fixes and some updates to animations to make the snappier. Probably a few more for both as well.

Until next time,



-Lucas Cady
Project Director


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