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Saturday, June 2, 2018

Wind Carrier; Alpha 0.1.1

Hello all!

A little late in the day, but that is something that happens with me occasionally, so it shouldn't a too huge a surprise at this point.

This week was mostly focused around A Stormy Night and all that was necessary for implementing it; this includes the building, the level itself, the Carving Doll enemy, and the overworld map which houses it.

Along with that I've made a change to the dodge mechanic, requiring more thought behind its use, instead of just being able to spam it until you are out of danger. I've also added 6 skills, the max being a level 30 skill, which upgrade dodge charges.

Anywho, onto the changelog.



Changelog, 0.1.1

-Worked on Dreams logic and stability
-As far as I am aware, they are working 100% as intended now

-Updated Completed Dream saving to be more stable

-Added a fair amount of map to the north of Kerankohora


Player Updates:

-The player now has a limited number of dodges they can perform
-Starts at 2 dodges
-Base recharge is 1/ 6 seconds

-Dodges now have a 1 second cooldown

-Added Nimble I - III skills
-Each adds to the max number of dodge charges

-Added Recuperation I - III skills
-Each decreases the time each charge takes to recharge

-Health and Mana gained on level is now also tied to player level along with current maxes

-Lowered exp requirements substantially


Enemy Updates:

-Added the Carving Doll 
-Early game night enemy
-Contains a sigil in its chest which informs the player of its abilities
-Currently only "mana" sigil is implemented
-Allows the carving doll to absorb mana from the player and causes a massive explosion based on the amount absorbed


Dream Updates:

-Added A Stormy Night
-Static type, found north of Kerankohora
-First true platforming dream

Building Updates:

-Added Niir'nite Vaare
-Lit. "Sleepy Wood"
-Legendary
-Unique reward from A Stormy Night
-Spawns a pair of Carving Doll guards
-Contains an AoE effect that deals high amounts of spirit damage over time

Bug Fixes:

-fixed a bug where the Haljuhurtta wasn't properly dropping materials




A pair of inert Carving Dolls

An active Carving Doll

A wooden doll housing the mana of something or another. Each has a sigil carved into its chest to indicate which type of entity is sealed within. Some dolls are benevolent, some violent, and others still are completely inanimate; the mana within insufficient to animate the being at all



Niir'nite Vaare
The Sleepy Wood

Once home to a pair of Leonen lovers, Niir'nite Vaare fell into disrepair after a stormy night in which both of the pair were cast into the sea. Carving dolls which house the pair seem to protect the remnants of the building though. 


It occurs to me that this week was supposed to be a build week. I have not even begun to prepare for that, however, and a such will be pushing the build back until next week.
I could have sworn that the most recent build was only, like, two weeks ago. Times flies and all that.

Anywho, until next week,


-Lucas Cady
Project Director

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