Download from itch.io

Friday, July 14, 2017

Wind Carrier; Pre-Alpha 1.66, Demo 1.1.1

Hello all!

This week is a build week and as such, the newest build can be found here:

https://cloudsofglassgames.itch.io/wind-carrier

as per usual. :p

This week, we've got a few bigger changes, mostly to do with how civilization building works and how the quest system works.



Change log, 1.66


-Added a quest dialogue widget to better give the player an idea of what they are supposed to be doing

-Added the Buildings item class, along with the accompanying logic and drop mesh

-Completely changed the way that civ building worked. >.>

-Added a new section to the updates list: Building Updates

-Added a wood-puff particle to lumber trees


Item Updates:


-Juicy Pear is now a crafting component as well as a potion
-Fixed a bug where it was healing 100% mana as opposed to the proper 15%


Card Updates:


-Shimmering Bubble
-Now stays put as opposed to attaching to the player


Building Updates***:


-Added Basic Yurt building, craftable

-Added Basic Shrine building, craftable

-Added Pear Tree, craftable

-Added Home


Quest Updates:


-Updated the following quests to work with the new widget:
-The Beginning
-The Lizard and Serpent

Bug Fixes:


-Fixed the tooltip for Simple Draught to read properly

-Fixed a bug where a few gathering points would disconnect the player controller. >.>

-Fixed a bug in the crafting menu which allowed the player to craft items they did not have the resources for occassionally

-Fixed a bug where the crafting menu wasn't updating the player's resource count properly

-Fixed the paralysis particle effect


Coming up:


I will be working on converting all the remaining buildings to work with the newer civ system along with finishing off the quests that haven't been converted. It is at this point that I realize that I have not added building upgrading yet, and thus, The Beginning cannot be completed. I'll also work on the upgrading system for buildings, since it is but a stone's throw away from being completed already.

I've also got ranged combat logic in my sights. It has also been started, I just got lost in the new building system over the last week. >.>

Anywho, screenshots!

The builder NPC; basically the same as the crafter, but only for buildings. >.>
FOr the next update, I'd like to give him his own building which can be placed where ever the player desires.

The Civilization panel which I didn't note anywhere in the change log. This panel shows the bonuses to various workers, along with general census information. 

It is now possible to micromanage your civilization's workforce. Do note however, that workers produce less mana crystals than unemployed citizens; they do, however produce other resources as well.

A pear tree. Does all the things that a pear tree does. 





And that's all that I have for this week. At least this week felt like I did something again. :p

Anywho, until next time,


-Lucas Cady
Project Director

No comments:

Post a Comment