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Sunday, April 2, 2017

Wind Carrier; Demo 1.0.3

Hello all.

I am tired and sweaty (well not really sweaty, but you can imagine that I am), but I managed to figure it out. It seems that I have been front-loading the game too much with stuff that it needs to do. I am well on my way to figuring this out and getting it to run more smoothly. But, I do have a stable build up and ready. The only things that are missing are the respawns and I had to turn the grass down a little. >.>

But, it can be found here:

https://cloudsofglassgames.itch.io/wind-carrier


IMPORTANT NOTE!
For this build, I managed to get it to compress enough that it is in only one piece. Please let me know if there are any problems with it.

Below, I am including the full changelog from 1.0.2 to 1.0.3. It is the same information that has been on here, but I am including it for simplicity's sake for those visiting from itch.io.



Change log, 1.0.3

-Worked on map tears and removed the awful 'hills' mesh

-Added a small particle to differentiate allies from enemies

-Added a randomly spawning merchant to the player's home, there is a 25% chance the first day without seeing him, a 33% chance the second, 50% chance the third, and 100% chance the fourth day. He carries random wares, which I reserve the right to change around at any given time. :p

-Added similar random merchant spawns to each major city: Ardor, Käykäl'niis, and Kerankohora.

-Updated the shop-keep's possible inventory

-reduced the size of the warning mark by about 10%

-fixed the issue of some floating trees :p

-added a warning icon for ice based attacks and abilities that do not do direct damage

-changed the screen congestion from health bars a bit by changing the size and color

-reduced the day speed by 90% because I just now realized that it was way so fast because I was testing something :/

-increased the visibility at night



Player Updates:

-Updated the spear heavy combo

-Updated the animations

-Delays increased from .35 to 1 and .35 to 1.2 respectively for combo levels 1 and 2

-Increased damage from 135% to 150% and 135% to 155% respectively

-Updated the throwing ax combo

-Added a level 1 heavy attack, a simple melee attack 100% damage

-Added a Statistics screen to the Character tab in the menu

-Leveling up increases Melee Damage Multiplier and Health Regen by .005

-Leveling up decreases Mana Cost Multiplier by .005

-Leveling up increases Mana Regen by 1

Note: Melee Damage Multiplier (MDM) and Mana Cost Multiplier (MCM). These stats have been in the game for a while now, and I figured I may want to shine some light on them. Most if not all were unaware of their existence, but they will likely play larger roles in game play decisions as time goes by. MDM multiplies all damage that you do with melee by itself. Its default value is 1, meaning it does nothing. :p But, with these leveling changes, by level 10 it will be 1.05, meaning all melee damage that your character does is increased by 5%. There is only one piece of equipment thusfar that increases it, the Marauder's Cross, but it will be something that you can stat for in the future.
Similarly, MCM decreases the mana costs of all spells you cast. It also begins its life at 1, but instead of increasing, it decreases; spells costing 95% what they originally did at level 10.
I will likely fiddle with the level gains for these a hundred times before I am satisfied


Item Updates:

-Desiccated Healing Sapling

-Increased the experience for consuming from 1 to 2

-Mushroom

-The mushrooms dropped by Vulpine Ritualists and others can now be picked up by simply touching them.


Card Updates:

-Vulpine Poisondrinker

-Increased basic attack time from 1 to 2 secs

-Increased basic attack damage from 15 to 25


Enemy Updates:

-Increased general AI stability

-Vulpine Ritualist

-Added an AoE before Fennoc Fire is cast

-Increased movement speed from 200 to 350

-Vulpine Trickster

-Increased the attack time for its basic attack from 1.5 to 3.5 secs

-Increased the damage from 30 to 60

-Increased the damage of their burning status effect from 3.5 per tick to 4 per tick

-Increased the delay after teleporting from .5 secs to 1.5 secs (what was I thinking?)

-fixed a bug where it would sometimes teleport above the player

-cleaned up the code a bit

-Faithless Hound

-Increased base damage from 25  to 40

-Fixed the, frankly, embarrassing bug that kept it from doing damage

-Fixed its attack animation

-Brindlebark

-Added a warning before the spawning of a new Sapling

-Healing Sapling

-Decreased the experience from 1 to 0

-Increased the mana drop from 1-1 to 2-3

-Added a particle effect as it does damage

-Increased delay between damage from tick to 3 seconds

-Increased damage from .15 damage to 3 damage or from 1.5 to 15

-Increased healing from .075 to 1.5 or from .75 to 7.5

-Added an AoE warning and warning sign before attack

-Increased the life from 10 secs to 15 secs

-Added a 10% chance that once killed they will drop the desiccated healing sapling

-Healing Sapling can now leach from allies as well


Note: Philosophy; I wanted to make the Brindlebark fight a bit more engaging as how it stood, it was either you lose because it just heals away everything or you just tank through it and are victorious. With the changes to the saplings themselves, there is now counter-play to be had, since avoiding the attack will avoid the damage and the regen for the Brindlebark.



-Vulpine Shaman

-Added a warning before minion summoning

-Increased summoning time from 1 to 2.5 secs

-Increased the range for which the shaman will cast thunder egg

-Increased delay for basic attack from 1.5 to 2 secs

-Increased damage from 40 to 65

-Increased the casting delay for both thunder egg and fennoc breath from 1 to 2 secs

-Increased the damage of its thunder egg from 40 to 70

-Crystalline Golem

-Increased basic attack time from 1.5 to 3.5 secs

-Increased base damage from 35 to 90

-Increased Crystalline Barrage cast time from 3.5 to 5 secs

-Increased Crystalline Barrage damage from 10 to 20 per shard, or 50 to 100 for the full attack

-Increased Health from 500 to 650

-Decreased armor from 25 to 20

-Increased mana drop from 20-35 to 40-75

-Increased experience gain from 8 to 12

-Leonen Ironhead

-Increased basic attack time from 1 to 2.5 secs

-Increased basic damage from 45 to 125

-Decreased casting time of Shimmering Bubble from 3 to 2

-Decreased damage of Shimmering Bubble from 25 to 0

-Increased casting time of both Metal Pool and Metal Mist from 0.0 to 1.75 secs

-Increased damage of Metal Mist from 3/tick to 5/tick or 112 to 187 at max

-Increased damage of Metal Pool from .6 to .7 on the first tick or from 12 to 14 on the last tick

-Added an entourage of IronPaws

-Lizard Spearman

-Increased basic attack time from 1 to 2 secs

-Increased basic attack damage from 15 to 35

-Decreased armor from 35 to 15

-Decreased health from 250 to 200

-Increased experience from 4 to 5

-Nameless Snake Enemy

-Increased basic attack time from 1 to 3 secs

-Increased basic attack damage from 50 to 75

-Increased casting time for Scale Storm from 1 to 2 secs

-Increased duration of Scale Storm from 10 to 15 secs

-Can now only cast Scale Storm once

A New Challenger Approaches!

-Leonen IronPaw

The Leonen IronPaw is a foot soldier to the Ironhead's sergeant, they bare their grafted iron upon one of their hands, slowing their movement to an almost crawl. They attack at the same beleaguered speed, allowing gravity to deal most of the damage that they do. They serve as more of a challenge than the Vulpine Ritualists, but much less than some of the stronger fighters. Almost all beasts trump them in ferocity and power.

A New Challenger Approaches!

-Lizard Treefeller

The Treefeller's primary function is, in fact, felling trees, but as sometimes happens, they are occasionally expected to fight. They fight with a combination of melee, using their woodsmen's axes, and thrown weapons. Through all their hard labor supplying wood to Käykäl'niis they have grown strong, providing a significantly higher challenge than the lowly Ritualist or IronPaw, rivaling the Vulpine Shaman or Leonen Ironhead in strength.



Bug Fixes:

-Fixed a bug where, sometimes, the description box for items from a merchant wouldn't properly populate with information

-Fixed a bug where, if a follower was summoned on uneven ground, their rotation would match that of the ground

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