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Friday, April 7, 2017

Wind Carrier Pre-Alpha 1.53, demo 1.0.4

Hello all!

The newest build can be found here:

https://cloudsofglassgames.itch.io/wind-carrier

This week, we've got an overhaul to the way that card usage works along with some other minor things. I played with LOD's and the like as well.

Currently, the game is packaged as a development build as opposed to a shipment because for some awful reason, the packaged shipping build isn't working. I am almost certain that it has to do with the landscapes and their lack of sufficient LOD's however and this next week, I'm going to be looking into Simplygon so I can generate some of those and, hopefully, make the game run smoother and more quickly over all.

Oh! And the draw distance on the map for the actual segments of the map has been lowered for this build as well, again, hopefully by next week, it'll be back to normal.

But, the changelog!


Change log, 1.53


-Changed the way that enemies spawn

-Changed every static bot to a spawner

-Adjusted the LOD's, shadows, and texture resolutions for the various grasses

-Updated the drop system with simpler, smoother logic and the ability for enemies to drop several things at once. Currently only implemented in the Vulpine Ritualist.


Player Updates:

-Changed the main melee/magic control scheme. Now melee and magic are both controlled with the mouse and simply switched between by pressing shift. Only two cards are available at any one time to cast now, though cards 3-6 in your deck are now visible. Clicking and holding the mouse buttons will summon the AoE as holding the 1-4 keys did before and releasing the button will actually cast the card.

-The deck no longer auto-shuffles. It is shuffled by holding the left control key and pressing E (L.Cntrl + E.) While shuffling, the player can no longer attack or cast, but their armor is increased. The armor boost and the shuffle last 1.5 seconds. The deck can be shuffled no matter how many cards are in it. The deck can be shuffled both in melee mode and casting mode.

-Cards can be discarded without having to cast them by holding the left control key and clicking with the slot (L.Cntrl + left mouse or right mouse.) Cards can be discarded while in both melee mode and casting mode. The card is discarded when you release the mouse button, not as you click it.

-Decreased mana regen rate increase from level from 1 to .5 per level

-Added a widget to more visibly show that the deck is empty.

-Added a widget to inform that the deck is being shuffled.



Enemy Updates:

-Vulpine Shaman

-Increased the frequency with which they can cast Fennoc Breath

-Decreased the summoning time of minions from 1.5 to 1 sec

-Increased the max number of summons from 7 to 9

-Increased max health from 650 to 850

-Increased basic attack damage from 65 to 70

-Decreased basic attack time from 1 to .75 secs

-Increased Mana Crystal drop from 40-50 to 65-85

-Increased drop chance for Dragon Bone Armor from 12.5% to 20%


Bug Fixes:

-fixed a bug where, when using cards, the card one higher in the deck would be used, instead of the intended card

-fixed a bug where the ally indicator would not follow the ally


Coming Up:

As mentioned above, next week I'm going to be working with Simplygon to at least get the landscapes proper LOD's. Other than that I will probably work on getting the crafting system implemented as the new loot system will make that simpler as well. I'll likely get the loot system added to all the other creatures as well.
I'm not sure that I've mentioned it, but I was intending a crafting system akin to the Monster Hunter series, though much less grindy. I love a good grind, but that's not what this game is about, after all. Just a bit of an aside, something else to give you to do.
And for those that don't want to deal with that, the equipment will be available elsewhere, it will just either require large amounts of mana crystals or possibly influencing a civilization a certain way.

But, screen shots!

As I have circled, because I felt like it this time, that is the combo widget, changed to reflect that casting mode is currently active. Casting and Melee modes can be switched between at will by simply pressing shift.

The new hand widget, and a Ritualist follower, I guess. :p
The hand now shows the top two cards perfectly, but gives you an idea of what the underlying cards are. As you can see, there are now 6 visible cards as opposed to 4. My reasoning being that even though you cannot use them, you can plan ahead and think of your strategy ahead of time.

And the simple shuffling widget. It tells you it's shuffling, it's a bar that moves from the left to the right, it has an ellipsis. It's a grand ol' widget. :p

And that's all I got for now. I personally believe that the new combat works infinitely better than the older. It makes me feel like I really am in control of where I am tossing my cards as opposed to having to awkwardly fight with the camera and the number keys. But, that could just be me. :p

Anywho, until next time.

-Lucas Cady
Project Director




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