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Wednesday, July 17, 2019

Wind Carrier, Alpha 17.7.19

Hello all!

I noticed today, when I went to put this blog up that I never informed that I was going to be taking a short vacation. I suppose I had just thought about it enough to have convinced myself that I had done it. I apologize for that.

Anywho, this week there are a few changes, some restructuring, same old, same old, more or less.


Changelog

-Added icons for transformation HUDs

-Updated the transformation HUD to reflect the updated normal HUD

-Added day/night transitions

-Added a particle effect to the card projectile

-Updated the weather effects for the following conditions:
-Rain
-Fog
-Arid

-Weather is now hidden when placing/managing buildings

-Made AoE markers more visible in general

-Followers no longer block the player's movement

-Followers now take damage over time, which can be reduced by taking different skills

-Followers which heal allies passively no longer heal themselves

-Added the ability for civs that have reached a higher influence level than their current to spawn 'decrepit' levels in accordance with the highest influence level they have attained


Player/Civ Updates:

-The building upgrade widget now has insufficient material amounts displayed in red for better visibility

-Ritual of the Dancing Shrines can now be taken at level 1

-During character creation, can now control the alpha level of the player's markings

-Updated the way that taking skills works
-Skills only need be hovered over
-Clicking will take the skill

-The player no longer naturally regenerates health during combat

-Updated the skill system to stack the multiple levels of skills as opposed to having them all spread around the skill widget

-Added the skill Sate the Spirit
-Reduces the spirit burn of allies
-3 levels


Card Updates:

-PackHound now only spawns minions on transform if there are fewer than 6 followers following the player


EIR Updates:

-All EIR encounters which have negative effects on the player have an AoE around them, encounters changed where:
-Beehive
-Black Arrow Offshoot
-Lavaleaf


Bug Fixes:

-Fixed the scale for the Builder's Hut
-Fixed an oversight, where the follower icons in the HUD would not carry over if the player used a transform card or de-transformed
-Fixed a bug where the old, broken hut wasn't despawned when the quest A Lost Staff was completed
-Fixed a rare bug where a follower bot would despawn for one reason or another and their widget would not get removed
-Fixed the scaling issue with the follower widget



The new, cleaner skill menu - with a new color, might I add! Green indicates a skill that you have taken at least one level for which you can take the next level of. 
The change comes after discussing with a few people about how they felt the skill page looked. It looked messy to me as well, I just needed enough people to tell me to fix it, I guess. :p


It seems that that is the only screenshot that I have this week.

This update seems larger than it really is. Most of this was done the week prior to my vacation, but next week it'll be back to regularly scheduled updates.

Until next time,


-Lucas Cady
Project Director


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