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Wednesday, April 24, 2019

Wind Carrier; Alpha 24.4.19

Hello all!

I'm almost back up to speed, not a bunch to say.


Changelog

-Random merchants now all have certain types of items that they sell that others do not

-Updated the clothing_object logic to include a unique mesh for each race/gender combination


Player/Civ Updates:

-Health and mana regen rates are now tripled outside of combat and when not dreaming

-Added a bit of screenshake/hit stun when the player is hit

-Added the Fan weapon class
-Medium range
-Heavy combos provide refreshable buffs
-In order:
-Armor Up
-Regen
-Atk Up
-Buff effects scale on the player's damage and MDM or MCM stats, depending which is higher


Item Updates:

-Added A Trickster's Hide
-Unique
-Dream reward

-Added Primitive Fan

-Added S'Hae Typhoon

-Added Crystalline Macuahuitl


Enemy Updates:

-Enemies stunned when about the health threshold are no longer able to be finished


Dream Updates:

-Added A Trickster's Trove
-Dynamic
-Drops from Vulpine Tricksters
-A veritable mana mine to those that are observant; something more akin to a deathtrap to those who are unwary
-Has a chance to drop a large number of items from the burlap sacks scattered around


Bug Fixes:

-Fixed a bug where the mouse clicker icon wouldn't show up above the hand widget when adding cards to an empty deck



A Trickster's Hide

The unique reward for A Trickster's Trove
On display is also the fan idle along with the S'Hae Typhoon
The design of A Trickster's Hide is to be credited to my wife.

And that's all I have for this week. 

Until next time,



-Lucas Cady
Project Director

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