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Wednesday, April 10, 2019

Wind Carrier; Alpha 10.4.19

Hello all!

Got more than I would have guessed for this week, so, yay.



Changelog

-Resource gain and mana crystal gain widgets now spawn in a normalized widget akin to the item pickup widget

-Re-textured the grass for a final time (credits the wife)

-In the process of finalizing the civ stats icons (credits the wife)

-Added a new class of random encounters which have a lower spawn rate than average random encounters


Player/Civ Updates:

-The player can no longer spirit walk in dreams

-Lowered the delay between the last attack and the combo reset for melee attacks from 3 seconds to 2 seconds

-Spirit Walk

-Updated the mats and post process volume so the spirit orbs are actually visible
-Each orb now increases health healed by between 10% and 20%, up from a flat 10%
-Each orb lasts longer now
-Spirit Walk now ends when the player collects 100% health and mana
-Spirit Walk can now be ended with Escape and Backspace as well as 1


Item Updates:

-Added Consielle Skull material
-Drops from Vulpine Shamans and Sundrinkers

-Added The Gilded Ostaar head item
-Greatly increases all production rates
-Greatly increases population rate


Card Updates:

-Added Ancient Stump
-Earth
-Tier 2
-A simple wall until it takes enough fire or air damage; turning into an inferno or a heavy, blunt object respectively

-Added Crystalline Mountain
-Tier 3
-Upgrades from Crystalline fountain
-A stack of three fountains, each of which fire faster than the original and at different angles, covering a large area with crystalline shards


Enemy Updates:

-Dragonbone Shaman
-Now has a chance to drop the Witch's Crown head item


Building Updates:

-Added Totem of Li'Kuntuu
-Vulpine crafting
-Large amounts of pop rate


Dream Updates:

-Added The Gilded Ostaar
-Vulpine aligned
-Spawned by a random encounter with Fate




The new grass texture, courtesy of my wife. It finally actually looks good. 


New scale texture, replacing the literally two year old thing that I made in a hurry before I even started using Photoshop, let along Krita. 


The two new icons amidst the old ones. The rest will be replaced eventually as well. I'm looking forward to the consistency that her work will bring to the UI.


A couple other textures, courtesy of my wife.


The Gilded Ostaar

The legendary Gilded Ostaar is spoken of in Vulpine mythology. It is said that Li'Kuntuu breathed life into the first Ostaar millennia ago in the form of this golden flower. 
The common ostaar is deeply entangled with the Vulpine race; it's quick spreading and its propensity to prosper where others do not. A common prophetic ritual among Vulpine involves a bonfire and ostaar seeds. They toss the seeds into the pit which they have prepared for the fire, set the bonfire ablaze with specially prepared oils - which cause the flame to burn hotter and faster, and then dance the night away. Once the procession begins to awake, a shaman will read the ashes and the ostaar; some of which may have already grown overnight after the fire had died down. The number and configuration of the ostaar both play a part in the reading. A healthy field of ostaar is a good sign, but horrible things await in the near future if the field is bare.



Until next time,



-Lucas Cady
Project Director


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