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Saturday, November 3, 2018

Wind Carrier; Alpha 03.11.18

Hello all!

We've got a whole host of bug fixes this week, along with some scaling fixes that I had no idea existed. >.>

Anywho, changelog!


Changelog

-The daily resources widget no longer pauses the game, it appears on the side of the screen, waits, then slowly scrolls downward

-EIR encounters and random encounters will no longer spawn if the player is nearby on load

-Removed a no longer functioning test dungeon

-Updated the shrines tutorial to be more clear

-Added a tips section to the loading screen


Player Updates:

-Lowered the toss speed of throwing axes


Item Updates:

-Added A Fallen Fern
-Macuahuitl
-Deals earth damage
-Unique, dropped from A Sodden Mount


Enemy Updates:

-A Crazed Cleric should now properly cast his abilities
-His vine shot now explodes when hitting something, creating the bramble at that location
-Bramble no longer blocks movement

-Brindlebark
-Buffed sapling damage from 3 (?) to 15, also buffed their healing from 1.5 to 7
-Buffed radius from 200 to 225 uu


Dream Updates:

-Added A Sodden Mount
-Saurian aligned
-Platformer
-Boss


Bug Fixes:

-Fixed a bug where a null card would sometimes be added to the deck when manually discarding
-Fixed a bug where the targeting reticle as being collided with in certain situations
-Fixed some scaling issues on the shop and crafter widgets along with some issues involving menus
-Fixed some rather egregious map tears (one of which was found by JonnyCrazyHound from itch.io)
-Fixed a bug where the player could theoretically fly by tossing throwing axes at their feet forever
-Fixed a bug where the resources gained widget wasn't properly clamping the values for the produce gained/lost
-Fixed a bug where the loading screen wasn't appearing when loading the game from the pause menu
-Fixed a bug where Tho-to was intractable from too far away
-Fixed a looooong standing bug where the menu required you to click it before it could be closed with any of the close buttons. [rant] Turns out they changed how the focusing worked and I must have missed it. It was literally just one tick box in the root variables for the damn widget. I am more than a little annoyed that this little thing was causing such a huge problem. It worked at one point a long time ago, but they changed the damn thing and probably just put a tiny side note somewhere about it in one of their changelogs. [/rant]




A Sodden Mount's dreaming location


There's another dream that I've been mulling around recently that'll probably be worked on a bit in this next week. I also need to finish A Poisoner's Paradise... with that update, I'll probably be adding a new weapon class as well.

Anywho, until next time,



-Lucas Cady
Project Director

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