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Friday, May 18, 2018

Wind Carrier; Pre-Alpha 1.99

Hello all!

Not a whole lot that's overly visual got done this week. This biggest part was spent on bug fixes and optimizing things, especially the AI.

Anywho, to the changelog!


Changelog, 1.97

-Replaced some missing animations

-Fixed a bunch of holes in the enemy AI's logic, causing them to be much more consistent


Item Updates:

-Re-added the Harvester's Pouch
-Increases produce rate by 50%
-Rarely gifted by Farmers

-Added Woodsmans Ax
-Throwing Ax
-Slow, Strong
-Rarely gifted by Woodsmen

Card Updates:

-Vulpine Ritualist
-Increased base health from 80 to 100

-Added Ritualist Cabal card
-Spawns a buffed Vulpine Ritualist which, in turn, spawns two more normal Ritualists
-Costs 35 mana less than casting three Vulpine Ritualist cards (at 100% MCM)


Building Updates:

-Farms now spawn farmers, which give only produce as gifts along with having a small chance to drop the Harvester's Pouch accessory

-Added Lumber Camp building
-Increases lumber rate
-Spawns a woodsman which gifts lumber with the possibility of the Woodsmans Ax throwing ax
-Spawns a lumber tree that the player can cut once per day

-Pear Tree
-Updated mesh
-Can now be picked, cut down, then the stump destroyed
-Will regrow from stump -> tree -> fruit, one step per day
-Destroyed if stump is cut
-Cutting the stump gives a large chance for hardwood

Bug Fixes:

-fixed a bug where the capture card could capture more than one thing at a time

-fixed a bug where followers that were following the player had jittery movement

-fixed a bug where Vulpine Ritualist followers were not properly using their Fennec Fire spell

-fixed a bug where the card aoe actor would snap to 0.0.0 if there was no hit found from the line trace

-fixed a bug where follower spawning was inaccurate because of a lost, forgotten bit of code

-fixed a host of bugs with the Throwing Ax


The Harvester's Pouch
Not a whole lot of combat value, but invaluable when growing produce.

And a quick shot from Blender of the Woodsman's Ax, which it seems I forgot to take a picture of in UE4.


And that's all for this week,

Until next time,




-Lucas Cady
Project Director

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