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Friday, April 27, 2018

Wind Carrier; Pre-Alpha 1.96

Hello all!

Got a fair number of changes and additions this week. Got a couple of big bug fixes along with a few new smaller features to allow the player to customize the way that they play.

Anywho, changelog.


Changelog, 1.95

-Fixed that awful city spawning bug

-Added a new type of spawner that spawns either during the day or the night and only resets during its respective time

-Preliminarily re-added the Female Leonen to keep Ardor from being desolate

-Wandering allies should properly spawn in the player's race

-Added a Wandering Ally tutorial for the first time one spawns

-Had to temporarily disable grass since UE4 seems not to want to build it at all anymore

-Added a crafting confirmation widget to the crafting menu

-Added items stats to purchasing and crafting windows

-Followers should probably teleport to the player after reaching a sufficient distance

-Added a "subdued" animation for anthro characters along with the logic to implement it with all the others as the animation get finished

-Tho-to can now spawn and upgrade buildings for the player if they decide that they do not wish to deal with the fine details of civ-building

-Cleaned the hell out of the game, like, tossing dozens of files that were unneeded


Player Updates:

-Added the ability for the player to sleep until the next morning, granting daily bonuses to resources and possible population

-done from beds included in each player home variant

-has a 90 second cooldown

-also fully heals the player


Enemy Updates:

-Ilhkor'sei
-Increased melee collision sizes
-Adjusted movement constraints to be more in line with its current size

-Haljuhurtta
-Adjusted logic to work better
-Increased damage of breath from 1/tick to 2.5/tick
-Decreased breath length from 2.5 secs to 1.4 secs

-Cherished One
-Has now been properly added
-Will require some testing
-It was the clothing data that was causing the mesh to get hidden as it attacked. >.>

-Brindlebark
-Changed all damage to Earth damage
-Decreased fire and earth damage resistance
-Saplings are now more efficient in their damage and logic
-Saplings now spawn more efficiently
-Can now drop hardwood and the Poisoner's Flask accessory

-Vulpine Sundrinker
-Updated with new anims and a proper scorched warpaint
-Now mildly favors ranged combat

-Ob'dar
-Updated with a new mesh and animations
-added a myriad of effects to their attacks


Building Updates

-All player homes are now under the same class, allowing for faster logic in excluding or including them

Bug Fixes:

-fixed a bug where destroying a folgolla tree infested with ficblaed whelps would leave the whelps floating in the air

-cleared up some map tears and floating objects

-fixed a bug where placing buildings would sometimes cause the camera to not snap back to the player

-fixed a bug where items that had more than one specific item were uncraftable

-fixed a bug where the Vulpine Ritualist spawn wasn't causing damage

-fixed a bug where the Vulpine Poisondrinker permanent follower was able to die


By next week and for the next build, I should have Tho-to's auto-building working as intended. As of now, it technically works as it should, he's just likes to spawn stuff on hill sides...

Anywho, until next time,



-Lucas Cady
Project Director

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