Download from itch.io

Saturday, April 14, 2018

Wind Carrier; Pre-Alpha 1.94

Hello all!

The changelog this week isn't all that impressive as I spent a large amount of the week attempting to chase down some bugs related to streaming cities. There was also a large bug in the form of dream loading which has been fixed. I'll upload a hotfix as soon as I get the cities to stream properly.
The thing is that they stream in just fine on loading, but they take quite a long time to stream in when entering their stream distance. I'm working diligently to fix this, however.

Anywho, to the changelog!


Changelog, 1.94

-Increased the distance by which dealing with enemies will influence a civ
-Changed the quest dialogue widget to be unclickable
-Enemies no longer wait 5 seconds during combat randomly
-Increased the size of butterflies
-Added a quit confirmation button
-I quit so many times accidentally that I finally decided to fix that. >.>
-Added saving and loading to the pause menu
-Which should have been there ages ago. :/
-Finished and updated all the Master Path descriptions
-Added some widget art (courtesy of my wife)
-Added an actual icon for Wind Carrier (also credits to the wife)


Card Updates:

-Added AoE for Crashing Sky
-Added AoE for Fennoc Meteor

Enemy Updates:

-Haljuhurtta
-Increased duration of mist from 5 to 15 seconds
-Lowered the AoE for the mist
-Changed particle system to be more opaque
-Adjusted damage radius for charge attack


Bug Fixes:

-fixed a bug where A Ritualist's Respite wasn't loading properly
-removed a forgotten extra sun >.>
-fixed a bug where casting with the right mouse was causing the spell to either fail or spawn in the wrong location
-fixed a bug where some enemies weren't able to move properly
-fixed a bug where Ritual of the Circling Skies was enabled by default
-fixed a bug where Civs wouldn't stream properly if the player was overlapping them on loading the game
-fixed some main menu bugs
-fixed a few map tears and floating trees
-fixed a bug where the wandering ally wasn't turning toward the player as they were rescued


And that's all for this week. In other news, I am almost done with the final skeleton and all the new animations! Almost all of the heavy attacks now involve some kind of movement, adding quite well to the combat and making it feel more dynamic. That all will be done soon-ish.
After that, I will not be remaking that damn thing again, at least for Wind Carrier.

The card duplicator back art.

And the icon.


Until next week,



-Lucas Cady
Project Manager

No comments:

Post a Comment