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Saturday, August 11, 2018

Wind Carrier; Alpha 11.8.2018

Hello all!

I'm working off a shitty mobile hot-spot right now, but our modem should be here by next week... hopefully.
I haven't gotten a whole lot done over the course of the last two weeks. I've spent the majority of it setting up our new apartment and settling in, along with dealing with a sprained ankle that I got from trying to get everything moved up to our new apartment too quickly.
I also spent a fair amount on company related planning and really thinking and devising ways to make Wind Carrier feel and play better.
The changelog is fairly sparse this week, as one could imagine. So, lets get to it.


Changelog

-Adjusted the speed and various other variables within the building management system to make it feel better to use

-Civ Cost now appears in the overhead management widget for the selected building, along with the building interaction widget that spawns when interacting with a sign post

-Adjusted some code within the enemy parent class to make it more efficient

-Added a visual indicator for creatures over the player's level


Enemy Updates:

-Carving Doll
-Now has a 20% chance to spawn as a benevolent variant of itself
-Currently, the only benevolent type it can spawn will heal the player significantly and may gift a resource. Afterwords, it will immediately despawn


Bug Fixes:

-Fixed a bug where the weather actor wasn't properly attaching itself to the player when they used a transform card
-Fixed a longstanding bug where the Vulpine Ritualist would only cast Fennoc Fire at the player no matter their target


Yeah, told you so. :P

I expect next week's changelog to be a bit more close to the norm. I finally sorted out my notes for the S'Hae and I've been working on a couple of minor creatures to populate the world with. But, yeah.


Until next time,




-Lucas Cady
Project Director

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