Download from itch.io

Friday, February 9, 2018

Wind Carrier; Pre-Alpha 1.86

Hello all!

Another week, another blog post - we've got additions, updates, and quality of life fixes.

To the changelog!


Changelog, 1.86

-Updated most spell effects to work properly with the cell post processing volume

-Fixed some map seams

-Populated the map with more props and encounters

-Added new crafting materials

-Increased the likelyhood that a wandering allies will spawn

-Adjusted the cell post processing volume to stop it from making grass glow

-Random dreams can now be dismissed by pressing the 'F' key
Note: It felt to me that sometimes they would actually just be in the way if you wanted something else that was dropped nearby or simply didn't feel like dealing with it at the time. 

-Re-generated landscape LOD's that apparently didn't carry over the last time that I had to migrate projects

-Updated the reputation system to make more sense for the world size

-Added a few sounds to the menues

-Spawning near buildings that generate NPC's should properly have them generate said NPC's


Quests Added:

-Updated Feeding Ardor to work with the new quest system

-Added the quest A Lost Staff

Building Updates

-Added Material, Martial, and Mystical player homes

-Each upgrades from the base


Bug Fixes:

-Fixed a bug where The Missing Mate wasn't working properly

-Fixed a bug where dreams were still dropping within dreams




A lonely lost staff :(


The Martial Home


The Material Home.


The Mystical Home.


The three homes that you can choose are akin to your player class and your civilization's class. Choosing one or the other will open up different avenues for questing and interaction within the world. A Warlord is more likely to respect a Martial Wind Carrier as opposed to a Material one. 

Each home will have three upgrade paths to choose from, culminating in nine possible endgame classes. 

The aforementioned creature from last week is still under development. It's mesh and skeleton are complete, the only things missing are animations, textures, and coding. I'm excited for this one, whenever it happens. :p

Anywho, until next time


-Lucas Cady
Project Director

No comments:

Post a Comment