Wednesday, March 13, 2019

Wind Carrier; 13.3.19

Hello all!

I finally got the gumption to (technically) add all the rest of the races that will be in Wind Carrier. The process took about 2 and a half hours between all the places that had to be updated, but they are all there now. Just have to actually model them, which will take time, of course, and then create armor for those that do not fit any archetypes.


Changelog

-Reworked most of the light combo animations to feel as though they have more weight behind them

-Added all the remaining races to the code base


Item Updates:

-Readded Kuutar Regalia
-Now craftable
-Requires Saurian crafting

-Readded Kuutar Hood
-Now craftable
-Requires Saurian crafting


Building Updates:

-Added Intermediate Vulpine Campsite

-Added the Spirit-Fire Stake decoration

-Added the Builder's Hut
-Upgraded from Builder's workbench
-Decreases generic material costs by 20% and specific material costs by 50%
Note: The crafter upgrades will also get this treatment and the level 3 crafter and builders will get a further decrease in costs
Note: Having at least one upgraded builder's hut will also decrease the material costs of upgrading all buildings


Bug Fixes:

-Fixed a bug where the player could not interact with any widgets after completing Of Feather and Bone



The Intermediate Vulpine Campsite

More population and some population rate to boot. The third level has been designed already as well and it should be ready by next week.


Spirit-Fire Stake

A simple decoration in the vulpine crafting tree. I will probably begin to roll out more decoration objects in the coming weeks as there are only 3(?) of them thus far. A fair number will probably also be racial crafting.


And the re-added Kuutar Regalia
I had almost forgotten that this armor hadn't been updated yet. 
On top of its re-addition, it is now craftable, which makes it much easier to obtain - though, it does require some mats from a couple different creatures, namely: Ob'dar and Consielle.


Anywho, that's all for this week. One of these weeks, the Zin'Ahlop will be ready to show off. The female mesh is about done, just have to tweak some of the bits here and there until it is good enough for the wife. :p
After that, it's not much until the race is added as our 4th. I'll need to expand the map to fit their racial home, which isn't too too far off. On top of that, Granforn needs to be actually added at some point. The damn city has been done for a while now, it just requires the land between Ardor and it to be finished first.


Until next time,



 -Lucas Cady
Project Director

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