Got a couple updates this week, but nothing spectacular.
To the changelog!
Changelog
-Racial buildings now spawn villagers of the corresponding race, regardless of the player's race
-Ex. Vulpine Campsites will now spawn vulpine villagers, even if the player is a Saurian or a Leonen
-Added the word "back" to the back button
-Worked on updating the quest log's functionality
-Quests now fail as the quest giver is killed
-The player is informed as it happens
Player/Civ Updates:
-Reworked Population Chance
-Works almost the same as before when below 100%
-Above 100% there will be an additional guaranteed villager spawn per 100% of Population Chance
-Ex. The player's Pop Chance is 210%. They will get a guaranteed 2 villagers/roll plus a 10% chance roll for a third.
-With new changes to the population chance, the number of rolls per day has been changed as well
-Civs under pop 50 will now have their population/2.5 rolls per day
-Civs above pop 50 will now have their pop/3 to 6 rolls per day
Building Updates:
-Added Advanced Vulpine Campsite
-Final tier Vulpine Campsite
-10 population
-20% population rate
Bug Fixes:
-Fixed a weighting issue on the Vulpine male's left wrist
-Fixed a weighting issue on the Leonen female's LOD 1
The final Vulpine Campsite, a two tiered camp fitted for 10 occupants. The campfire has been replaced by a spirit-fire bonfire, almost immune to the rains that plague Goldrath.
I didn't get as much done this week as I would have liked to (do I ever?), but it is what it is.
Until next time,
-Lucas Cady
Project Director
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