Saturday, March 31, 2018

Wind Carrier; Pre-Alpha 1.93

Hello all!

Bad news, the newest build is going to have to be postponed. u.u
When attempting to package it, it gives me a list of errors a mile long, a lot of which have to do with the newest system I built, me thinks. So, I will work on that next week, and post the build whenever I get it to work successfully.
Good news, though; the system that I wanted to add/fix is successfully added/fixed!
Now, the influence levels of civs are also handled by level streaming. This allows for much faster implementation and makes it much easier to adjust existing civilizations.
On that note, I have re-done all of the current civs and even added proper levels for Käykäl'niis.
To the changelog!

Changelog, 1.93

-Finished all the equipment icons u.u

Note: Now, as part of the pipeline, icons will be made at the time of the item's creation, not long afterwards >.>

-Civilizations are now controlled via streaming levels, making implimentation for different levels much, much faster, along with destruction

Player Updates:

-The vanity camera is no longer affected by gravity

Item Updates:

-Readded the Crystal Ball accessory

-Readded the Necklace of Tides accessory


Bug Fixes:

-Fixed a bug where the player's scale was being set to their transformation's scale after de-transforming

The redone Crystal Ball

The redone Necklace of Tides

Käykäl'niis
I might make it a might bigger. >.>

And the small fishing village of Tonorhanko
The first non-player village to include a building AND a card duplicator at max influence


And that's all I have for now. I am going to take this holiday weekend off, because I desperately feel like I am starting to burn out a bit. I probably won't even get back to work until Wednesday, as I have a crap ton of running to do on Tuesday. u.u

Until next time,


-Lucas Cady
Project Director


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