Bad news, the newest build is going to have to be postponed. u.u
When attempting to package it, it gives me a list of errors a mile long, a lot of which have to do with the newest system I built, me thinks. So, I will work on that next week, and post the build whenever I get it to work successfully.
Good news, though; the system that I wanted to add/fix is successfully added/fixed!
Now, the influence levels of civs are also handled by level streaming. This allows for much faster implementation and makes it much easier to adjust existing civilizations.
On that note, I have re-done all of the current civs and even added proper levels for Käykäl'niis.
To the changelog!
Changelog, 1.93
-Finished all the equipment icons u.u
Note: Now, as part of the pipeline, icons will be made at the time of the item's creation, not long afterwards >.>
-Civilizations are now controlled via streaming levels, making implimentation for different levels much, much faster, along with destruction
Player Updates:
-The vanity camera is no longer affected by gravity
Item Updates:
-Readded the Crystal Ball accessory
-Readded the Necklace of Tides accessory
Bug Fixes:
-Fixed a bug where the player's scale was being set to their transformation's scale after de-transforming
The redone Crystal Ball
The redone Necklace of Tides
Käykäl'niis
I might make it a might bigger. >.>
And the small fishing village of Tonorhanko
The first non-player village to include a building AND a card duplicator at max influence
And that's all I have for now. I am going to take this holiday weekend off, because I desperately feel like I am starting to burn out a bit. I probably won't even get back to work until Wednesday, as I have a crap ton of running to do on Tuesday. u.u
Until next time,
-Lucas Cady
Project Director
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