Saturday, March 24, 2018

Wind Carrier; Pre-Alpha 1.92

Hello all!

First of all, this week is supposed to be a build week, but I've decided to postpone it until next week, because there a couple features which are close to completion that I would like to have finished up before you get your hands on the next iteration.

This week, we've got more optimizations, along with a few redone assets for the newest mesh.




Changelog, 1.91

-Added Equipment, Resource Collecting, and Deck tutorials

-Dreams now stream instead of load! This drastically decreases the loading times for dreaming

Player Updates:

-Lowered Health/Mana gain on level from 3% to 1%

Note: This was done with adding more health/mana bonuses from other places in mind. I noticed that after I had equipped a loincloth and a vulpine skull helm at level 2 I had 137 health, which was much more than I should have had at that level.

-All paths now start with 10 cards in their inventory

-Player and transformations turn more slowly now.

Item Updates:

-Redid the Ritualist Rose warpaint mask

-Re-added Blossoming Pink warpaint

-Added Tepid Purple warpaint

-Updated the mesh for Vulpine Skull Mask

-Re-added and reworked Birdskull Necklace

-now drops rarely from Tricksters and Ritualists

-Increase alacrity and crit chance


Card Updates:

-Added the Ori Transformation card

Enemy Updates:

A Crazed Cleric

-Added the Tepid Purple warpaint to rare drops

-Added the warpaint to his model


Minor Creature Updates:

-Added the Ori minor creature

-Has a chance to drop its transformation when circling


Bug Fixes:

-fixed a bug where unequipping an item would not remove the icon from the character sheet








The redone Birdskull Necklace

The redone Vulpine Skull Mask

The final goddamn Loincloth...

Ritual Rose

Blossoming Pink

And finally the new Tepid Purple

And then a shot of the little Ori




Bleh. I'm not overly fond of coding-heavy weeks. This week I spent far too much time dealing with getting the level streaming to work. A note for all other UE4 developers, when using world composition, the stream distance is from the player to 0,0,0 on the map to be streamed in. Took me forever to get the main map to load properly after transporting back from a dream, and that was the issue. u.u

Anywho, until next time


-Lucas Cady
Project Director

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