First of all, this week is supposed to be a build week, but I've decided to postpone it until next week, because there a couple features which are close to completion that I would like to have finished up before you get your hands on the next iteration.
This week, we've got more optimizations, along with a few redone assets for the newest mesh.
Changelog, 1.91
-Added Equipment, Resource Collecting, and Deck tutorials
-Dreams now stream instead of load! This drastically decreases the loading times for dreaming
Player Updates:
-Lowered Health/Mana gain on level from 3% to 1%
Note: This was done with adding more health/mana bonuses from other places in mind. I noticed that after I had equipped a loincloth and a vulpine skull helm at level 2 I had 137 health, which was much more than I should have had at that level.
-All paths now start with 10 cards in their inventory
-Player and transformations turn more slowly now.
Item Updates:
-Redid the Ritualist Rose warpaint mask
-Re-added Blossoming Pink warpaint
-Added Tepid Purple warpaint
-Updated the mesh for Vulpine Skull Mask
-Re-added and reworked Birdskull Necklace
-now drops rarely from Tricksters and Ritualists
-Increase alacrity and crit chance
Card Updates:
-Added the Ori Transformation card
Enemy Updates:
A Crazed Cleric
-Added the Tepid Purple warpaint to rare drops
-Added the warpaint to his model
Minor Creature Updates:
-Added the Ori minor creature
-Has a chance to drop its transformation when circling
Bug Fixes:
-fixed a bug where unequipping an item would not remove the icon from the character sheet
The redone Birdskull Necklace
The redone Vulpine Skull Mask
The final goddamn Loincloth...
Ritual Rose
Blossoming Pink
And finally the new Tepid Purple
And then a shot of the little Ori
Anywho, until next time
-Lucas Cady
Project Director
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