Hello all!
A few big changes this week, along with some optimizations and things that will help speed up our asset creation pipeline!
Fun stuff.
Oh! And that member from last week? His name is Buttomancer. You can find his DeviantArt
here, for those that are interested.
Anywho, onto the changelog!
Changelog, 1.91
-Retop'ed and updated the Vulpine Female and Male meshes.
-I noticed that there was quite a bit wrong with them both, thus I fixed them
-Rolling out new warpaints, armor, and animations should be faster with these
changes
-Added the Sauria (formerly unnamed lizard race) Female and Male meshes
-Saurian officially added as a playable race
-Races and genders now have different starting stats, with Vulpine filling the generic 'Human' roll and having the baseline stats
-Races and genders now have different mesh scales
-Added a fair amount of equipment icons
Player Updates:
-The armor stat is no longer clamped at 95, but it's effects are.
-Note: This way, stacking armor is still effective against things like % armor drain.
Example:
Old: The Wind Carrier's armor is at 95 (old max), their armor is drained by 10%, their effective armor is now 86.
New: The Wind Carrier's armor is 110, their armor is drained by 10%, their effective armor is now 99, which is still above the 95 max, meaning their armor is still at maximum.
-Added a small widget to the equipment screen telling the player what is actually equipped in which slot
Item Updates:
-Added
Ob'dar Wedge
-scythe, craftable, Vulpine
-Added
Ob'dar Piercer
-dagger, craftable, Vulpine
-Added
Ri'där Tail crafting material
-Added
Ri'där Leather crafting material
-Added
Ob'dar Crystal crafting material
Card Updates:
-Added the Crashing Sky card
-causes several small meteors to rain from the sky on player attack
Bug Fixes:
-Fixed a bug where double clicking on a material in the inventory would remove it from the inventory. Usable materials, such as the mushy item, can still be used by double clicking
-Fixed a bug where A Lost Staff wasn't properly giving the player access to Lizard crafting trees
-Health and Mana are now properly truncated in the stats menu
The four reworked meshs. Never again will I be redoing these. Updating them? Probably, but never again redoing them.
On the Sauria:
A vast tidal marsh lies to the south of Granforn. Depending on the time of the year and the moon phase, large swathes of it may be revealed or sunken. The peoples that once inhabited the marsh, the Sauria, were reverent of the power that they recognized from the moon, and it's ability to shape their daily lives. A priestess caste within their society, the Kuutar, were akin to royalty amongst the other races. The daughter's of the moon wore garb of naught but feathers and vine; something which was not to be tolerated within Leonen society. Driven by what her father had taught her, a young commander within an away party, Socor Glass, offered a wrap of deer skin to the high priestess, Sies Kää'där. Sies, only speaking Keili, mistook the offering as a threat. By the end of it Sies lay dead, along with most of the relatively unarmored Saurian hunting party. Raids on Marnor, a southern town of Leonen make, and Granforn proper followed. Socor was sent into exile across the Sea that bare her family name in restitution, but the Sauria took it as an insult. Misunderstandings lead to the sacking of Minaavaane and the subsequent exile of the Sauria to their new mountainous local, Käykäl'niis.
Käykäl'niis lay within a mountain pass, almost encircled entirely. The Sauria had had trouble adapting to their new environment, having been almost amphibious before. Water is not necessary for their physiology; though for their psychology, that is another matter. Without the marsh, their farming had come to a stand-still and their priestesses had had to learn to practice their rituals dry.
After Sies death, her younger, Raas Obaduur, took her place as the leading matriarch and Kuutar high priestess of the Saurian faith. The septuagenarian always felt that she could never fill Sies absence, and unintentionally elevating Sies to the height of Sainthood. A cult was founded around her, the Kär.
The Kär were peaceful as far as cults went, but their rhetoric was what really made them dangerous. "Those of fur and hair are akin to the Great Blasphemer and must be treated as such." And what made matters worse was another enemy, one of fur and hair. The Vulpine of Kerankohora loved to wander, and while the Sauria kept to themselves, they could not tolerate invasion, intentional or not. Many a Vulpine Ritualist would end up as a slave under the Kär.
The Ob'dar Wedge and the Ob'dar Piercer
Both made from parts of the Ob'dar or it's symbiotic partner, the Ri'där
I've a couple more weapons from this group, they just didn't make it in this week.
As a random aside, I have decided that I should probably include making the actual icon to my workflow with equipment. As is, I have 30~ icons to make for next week, which is not an ideal thing to be doing. u.u
I'd much rather make the mesh, texture, and icon all at once, which is how it will be done from now on.
And that's all I've got for this week. I'm excited about the speed at which I can roll things out now, it's almost ridiculous comparatively.
Anywho, until next time,
-Lucas Cady
Project Director