We've got a whole host of bug fixes this week, along with some scaling fixes that I had no idea existed. >.>
Anywho, changelog!
Changelog
-The daily resources widget no longer pauses the game, it appears on the side of the screen, waits, then slowly scrolls downward
-EIR encounters and random encounters will no longer spawn if the player is nearby on load
-Removed a no longer functioning test dungeon
-Updated the shrines tutorial to be more clear
-Added a tips section to the loading screen
Player Updates:
-Lowered the toss speed of throwing axes
Item Updates:
-Added A Fallen Fern
-Macuahuitl
-Deals earth damage
-Unique, dropped from A Sodden Mount
Enemy Updates:
-A Crazed Cleric should now properly cast his abilities
-His vine shot now explodes when hitting something, creating the bramble at that location
-Bramble no longer blocks movement
-Brindlebark
-Buffed sapling damage from 3 (?) to 15, also buffed their healing from 1.5 to 7
-Buffed radius from 200 to 225 uu
Dream Updates:
-Added A Sodden Mount
-Saurian aligned
-Platformer
-Boss
Bug Fixes:
-Fixed a bug where a null card would sometimes be added to the deck when manually discarding
-Fixed a bug where the targeting reticle as being collided with in certain situations
-Fixed some scaling issues on the shop and crafter widgets along with some issues involving menus
-Fixed some rather egregious map tears (one of which was found by JonnyCrazyHound from itch.io)
-Fixed a bug where the player could theoretically fly by tossing throwing axes at their feet forever
-Fixed a bug where the resources gained widget wasn't properly clamping the values for the produce gained/lost
-Fixed a bug where the loading screen wasn't appearing when loading the game from the pause menu
-Fixed a bug where Tho-to was intractable from too far away
-Fixed a looooong standing bug where the menu required you to click it before it could be closed with any of the close buttons. [rant] Turns out they changed how the focusing worked and I must have missed it. It was literally just one tick box in the root variables for the damn widget. I am more than a little annoyed that this little thing was causing such a huge problem. It worked at one point a long time ago, but they changed the damn thing and probably just put a tiny side note somewhere about it in one of their changelogs. [/rant]
A Sodden Mount's dreaming location
There's another dream that I've been mulling around recently that'll probably be worked on a bit in this next week. I also need to finish A Poisoner's Paradise... with that update, I'll probably be adding a new weapon class as well.
Anywho, until next time,
-Lucas Cady
Project Director
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