A new blog on the right day - amazing isn't it?
Not a huge amount this week either, mostly gearing up to push the map out further - probably what I'll be working on next week.
I realized this week that the map, physically speaking, is about a quarter complete. I've decided that finishing that should be my next focus - that and adding the remaining races. I finally decided the locations of the other race's home cities as well, though, that doesn't mean a ton when the map isn't finished.
Anywho.
Changelog
-Added a new landscape material
-Adjusted the current map accordingly
-Updated the last of the pine trees
-Added a new idle for the male Saurians
Card Updates:
-Crack art updated
-credits to my wife
-Added Frozen Standard art
-Finished adding sounds to all the card effects
-Added Saariioisound card
-Tier 2
-Upgrades from Fennoc fire
-Follower
Enemy Updates:
-Added Saariioisound
-Aenahi
-Fire aligned
-Capturable
Bug Fixes:
-Fixed some pathfinding bugs with the follower AI class
Saariioisound
It which immolates itself, a minor aenahi aligned with fire. Saariioisound are often seen at a distance on clear nights, glowing brightly and howling at the moon.
The new Saurian male idle along with a warpaint that isn't quite finished yet. It will likely be named Swirling Sapphire.
The updated Crack art (right) and the new Frozen Standard art (left.) I definitely like the Crack art better, the original thing was far too old.
As always, credits to my wife for a job well done with her art.
Anywho, that's all that I have for this week.
Until next time,
-Lucas Cady
Project Director
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