Another regularly scheduled update!
Mostly got some replacements this week, UI for the most part. Updating icons and whatnot to make the widgets more thematically relevant.
Along with that, the MarshGlimmer is joining Wind Carrier this week - no drops or equipment yet, but I've got some fun stuff in mind, including, but not limited to, a building tree created from it.
Anywho, changelog!
Changelog
-Enemy health bars are now denoted by different types of flowers
-Each type of flower now gives a level range for the enemy type
-Ex. A health bar denoted by a daisy is between the levels of 11 and 20.
-Updated all the racial icons, credits to my wife
-Updated the functionality of the level up widget
Player Updates:
-Added the ability to be stunned by abilities instead of just from damage
Enemy Updates:
-Added the MarshGlimmer
-neutral alignment
-water magic
-camouflage ability
The MarshGlimmer
An amphibious creature indigenous to the tidal marsh that covers a massive portion of the southern reaches of Goldrath. They are mostly sighted when wandering out of the tides, leaving a wet trail of previously animated water in their wake. As with most creatures in Goldrath, the MarshGlimmer is highly territorial.
They get their names from the way that the almost crystal-esque keratin growths on their backs shimmer and glow just before all that they are disappear into seemingly nothing. Intrepid adventurers should be weary of this as they often deliver a deafening headbutt from the cover of their camouflage.
The new health bars - more efficient and thematic. The way they are set up, they also give the player a general idea of what level they should be when facing any given enemy. These, along with the auras, should make it a lot more clear what is and isn't a threat to the player at any given time.
And last, but certainly not least, the newest racial icons! All props go to my wife, again. More of her work can always be found here.
She's also got the icon for the next race to be added almost finished as well. The icon, at least, should be shown off next week.
Anywho, that's all for this week. Not too too much, but we're getting back into the swing.
Until next time,
-Lucas Cady
Project Director
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