I'm almost on time this week!
This week I spent working on getting everything S'Hae related finished up and ready. I can happily say that 90% of everything for it is now complete. The only things left to do are: equipment icons, crafting recipes, and the small meshes for the its material drops. Oh, and couple of textures because I keep forgetting to do them. :/
Other than that, this week had a couple of quality of life changes, mostly dealing with card usage and the health as mana mechanic.
So, to the changelog!
Changelog
-Dropped items now have a particle effect to be more visible
Player Updates:
-Cards which cannot be cast with mana alone are now tinted red
-Added the Insufficient Mana tab to the card usage tutorial
-Outlines using health as mana
-Increased readability of card usage
I give you the S'Hae Shell, Shell Helm, and Magne Gauntlets!
The Shell armor focuses more on the defensive aspects of the S'Hae - specifically the magnetic armor that it generates for itself.
And here are all the S'Hae weapons!
The only texture that is incomplete is the throwing ax - seen in the middle on the far left side. Everything else is done.
I'm not making any promises, but we're getting very close the the S'Hae release. I'm quite excited because it is the biggest creature that we have put together to date. Let's just hope it isn't super buggy when I'm not watching it carefully. :p
Anywho, until next week,
-Lucas Cady
Project Director
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