Saturday, July 7, 2018

Wind Carrier; Alpha 7.7.18

Hello all!

Small-ish update today. I spent most of the week creating assets for the, as of yet, unnamed Miirä'där village, which should be mostly ready to unveil by next week.

Other than that, mostly worked on quality-of-life stuff and polishing in a few places.

Anywho, changelog!


Changelog

-Added an indicator to shops and shrines to inform the player whether any given card is new to them or not

-Added a visual effect for the Crystallize finisher

-Re-did the finisher icons

-Added traditional Question/Exclamation marks for quest givers

-Quest text now slowly prints


Player Updates:

-A sound now plays when a dodge counter has regenerated

-Added Naturalize skill
-Finisher
-Double positive influence gained, nullifies negative influence gained

-All skills in the skill tree are now visible regardless of player level


Bug Fixes:

-Fixed a bug that caused ranged enemies to miss more often than not

-Fixed some bugs with AI facing



An exclamation point!

Not exciting, but definitely makes finding quests simpler.


The New Card widget.

Since a large part of the idea of Wind Carrier is to build an ever growing collection of magic cards, I figured this would help with that. At least it helps me. :p
Note: This widget is also on the card upgrade screen.



The Naturalize tree.

The tree will spawn when the Naturalize finisher is used. It and the crystallize tree are also vaguely useful as dynamic world markers for the player, as they are both large and stay until the game session is restarted.


The Crystallize tree.

As the naturalize tree above, but after using Crystallize. This tree is also harvest-able, dropping between 8% and 12% of the health remaining of the poor creature from which it grew as mana crystals.


A second shot of the crystallize tree, for scale. The naturalize tree is just about the same size.



A Miirä'där Home.

The building itself is constructed from clay that has been baked via magic from Miirä'där SunDancers. The outer shell is made of watercloth, woven by WaterCarvers. An atmospheric condenser hovers above the main build, taking moisture from the air to continually keep the watercloth moist. 
The bed inside is essentially a clay basin, in which cool water is stored. The sheets and pillows are also made of watercloth.
Note: Will be available as a building in the future, along with the other Miirä'där buildings shown today.


A Miirä'där Salespost

Another bit of artisanal work by the SunDancers, the Salespost allows the shopkeep to man their station without needing to move elsewhere to hydrate. It is essentially a clay vase filled to the brim with water to keep the Salesperson hydrated. 



And at last, a tiny thing that I almost forgot to add. A small element icon (credits my wife) for the fire element. It has replaced the old, boring red-ball which was there before. 
I am also now reminded that I need to make the actual icon larger on the deck screen and probably the cards in hand.


That was more screenshots than there have been for quite a while. :p

Anywho, until next time,



-Lucas Cady
Project Director

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