Not a whole lot that's overly visual got done this week. This biggest part was spent on bug fixes and optimizing things, especially the AI.
Anywho, to the changelog!
Changelog, 1.97
-Replaced some missing animations
-Fixed a bunch of holes in the enemy AI's logic, causing them to be much more consistent
Item Updates:
-Re-added the Harvester's Pouch
-Increases produce rate by 50%
-Rarely gifted by Farmers
-Added Woodsmans Ax
-Throwing Ax
-Slow, Strong
-Rarely gifted by Woodsmen
Card Updates:
-Vulpine Ritualist
-Increased base health from 80 to 100
-Added Ritualist Cabal card
-Spawns a buffed Vulpine Ritualist which, in turn, spawns two more normal Ritualists
-Costs 35 mana less than casting three Vulpine Ritualist cards (at 100% MCM)
Building Updates:
-Farms now spawn farmers, which give only produce as gifts along with having a small chance to drop the Harvester's Pouch accessory
-Added Lumber Camp building
-Increases lumber rate
-Spawns a woodsman which gifts lumber with the possibility of the Woodsmans Ax throwing ax
-Spawns a lumber tree that the player can cut once per day
-Pear Tree
-Updated mesh
-Can now be picked, cut down, then the stump destroyed
-Will regrow from stump -> tree -> fruit, one step per day
-Destroyed if stump is cut
-Cutting the stump gives a large chance for hardwood
Bug Fixes:
-fixed a bug where the capture card could capture more than one thing at a time
-fixed a bug where followers that were following the player had jittery movement
-fixed a bug where Vulpine Ritualist followers were not properly using their Fennec Fire spell
-fixed a bug where the card aoe actor would snap to 0.0.0 if there was no hit found from the line trace
-fixed a bug where follower spawning was inaccurate because of a lost, forgotten bit of code
-fixed a host of bugs with the Throwing Ax
The Harvester's Pouch
Not a whole lot of combat value, but invaluable when growing produce.
And a quick shot from Blender of the Woodsman's Ax, which it seems I forgot to take a picture of in UE4.
And that's all for this week,
Until next time,
-Lucas Cady
Project Director
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