This week's mostly bug fixes along with a few new things for players to play around with.
So, let's get to it.
Changelog, 1.97
-All random merchants now always sell capture cards
-Finally adjusted the sun to rotate properly
-Found and deleted another lost directional light
-Added a "Shrines" tutorial
-Readded Channeling
-Now channeled cards grant the player Consielle Tears based on their tier
-1 for 1
-3 for 2
-5 for 3
-Added more sounds
-Particles now spawn at the location of a hit
-Added a generated song to the overworld (courtesy of https://pernyblom.github.io/abundant-music/index.html)
Player Updates:
-During character creation, the camera now snaps to the face for eye choices
-Adjusted the merchant starting deck to include 2 capture cards
-The card projectile now flies properly
-Added card toss animation
-Attacking with your weapon sheathed now unsheathes it
-Markings are now 100% interchangeable
-Added a few more patterns
-Made the entire affair more readable and usable by giving each pattern their own icon
Item Updates:
-Added the Ilhkor'sei Kilt clothing item
-Craftable under both Vulpine and Saurian crafting
Card Updates:
-Added the Capture card
-Creates an area on the ground which holds the first enemy that touches it for 2.5 seconds
-Deals a small amount of damage
-If it kills the enemy or the player is lucky, it will capture the enemy in itself, removing itself from the player's deck and dropping a copy of the enemy in card form
Enemy Updates:
-Added more Cherished One spawns
-Added more WitheredLeaf spawns
Quests Added:
-Fixed a bug where Put to Death was inaccessible
Building Updates:
-Added the Crafter's Table
-Houses a crafter
-On that note: removed the crafter that just existed in the starting hill
Bug Fixes:
-fixed a bug where the new upgrade widget wasn't dumping itself properly before adding more to it
-fixed a bug where A Ritualist's Respite wasn't streaming in properly
-fixed a bug where the final teleporter for A Ritualist's Respite wasn't pointing at anything, thus sent the player back to 0.0.0
-fixed a bug where upgrading to the second tier of player homes didn't properly increase the player's stats
-fixed a bug where eye color wasn't being displayed properly
-fixed a bug where there was no water in either level of the well
-removed some map tears
-grounded some floating trees
-fixed a bug where if a wandering ally spawned for the first time while the game was being loaded, it would add the tutorial to the screen, but wouldn't allow the player to dismiss it
-fixed a bug where the tutorial quests were completable without actually building anything
-fixed a bug where if the daily resource gain widget spawned while the player was in a quest menu, it would cause the player to be unable to continue interacting with the quest widget
-fixed a bug where the "Remove from deck" button was unclickable
-fixed a bug where recycled npc would spawn as the wrong race
-fixed a bug where the Vulpine builder wasn't spawning properly in Kerankohora
All four iterations of the Ilhkor'sei Kilt
I'd had this dang thing designed for half a year or more, just waiting. I also have the Ilhor'sei weapon set sitting somewhere waiting as well. I should probably find that and get on it...
Anywho, that's all I have for this week,
Until next time,
-Lucas Cady
Project Director
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