Saturday, November 18, 2017

Wind Carrier; Pre-Alpha 1.83

Hello all!

This week should have been a build week, but I'm going to push it off until next week. My reasoning for this is because after next week, the blog, and anything Wind Carrier related, will be taking a hiatus that will last somewhere from two to three weeks.
Monday the 27th, my work computer will be wrapped up and in transit to our apartment in Finland, which will make working on it rather difficult. :p

But! Worry not! As there will be one final build before that whole thing commences and that will be next Saturday.

Regularly scheduled work and builds will continue after that.

So, onto the, still short, changelog!




Changelog, 1.83


-Finished the female Lizard mesh


Player Updates:

-Nerfed health and mana regen growth from .5/level to .25/level

Quest Updates:

-Added the quest, Put to Death


As I said, I managed to finish the quest that was in the works, along with the minor changes that needed to be done to the Lizard female mesh before it was actually ready. All that needs to be done for the actual race to be implemented (other than 10.000 things) is to finish up the male, which is in the works, and re-implement the race choice at the beginning!  
I'm fairly excited about that.
Along with the aforementioned, I also started work on a few weapons with physics based components - partially because I wanted to know exactly how all of it worked, because I like dangly bits, personally.

Anywho, screenshots!


The start of Put to Death



The Lizard female and one of the aforementioned weapons.
Note: I did, indeed, notice that the eyes need to be rotated. :/


And that's all for this week. I feel like I need to rework the grass again. >.>
Just a random thought. :/

Anywho, until next time,



-Lucas Cady
Project Director

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