Monday, November 27, 2017

Wind Carrier; Demo 1.1.7

Hello all and holy crap.

That took much longer than it really needed to. I attempted to package and upload the project on Saturday, but there were tons of redirect errors after changing from UE4 4.14 to 4.18. I most of the day Saturday cleaning those up and other errors that needed to be fixed before it could be packaged. After cleaning all of those up, it still wouldn't packaged, so I decided to leave it for Sunday.
Sunday rolls around and I decide that the best course of action would be to migrate to a fresh project. I start that and it takes a couple of hours. Then I go to package it and there are two dozen more problems from migrating. I work all of those out and package again. It finally works! But, what is this? All of the damn widgets are the wrong size. So, I pack it up for the night and start fresh this morning.
And the widgets took far too long to fix and I had to fix an issue with it fullscreening itself and... goddamn. But, it is ready, finally. :p
I'm not entirely sure that what was accomplished this month was worth all of that but, here it is.

I didn't even record what I had done this week as most of it was attempting to fix another error with the cell shading pp effect. Turns out that it was just the damn fog actor screwing with it. :/
Also turns out that the cell shading screws with translucency and, thus, particle effects. I've a plan to change all of them into practical meshes, but that'll have to wait until we get everything ready and set up on the other end.

A reiteration, for the next two weeks to a month I will be inactive and no progress will be made. It really depends on how long it takes for the computer to reach its destination and how long until we can borrow a monitor.


Right, right!
I forgot all about this. 
Added: Merchant Cart
Allows random merchants to come and peddle their wares. 
Note: Random merchants will no longer spawn natively in the player's civilization. They will, however, continue to spawn elsewhere as before.


And then a couple of random screenshots!


Woo!

And that's that... my focus has been less on Wind Carrier and more on our impending move, so I apologize (mostly to myself, I guess) that neither my output nor my work have been the best as of late. I really look forward to being able to actually get back to working on Wind Carrier like it should be. 

I will likely update the blog once I first get access to a computer, whether mine or someone else's.

So, until next time,


-Lucas Cady
Project Director

1 comment:

  1. Hello! Myrsky is looking awesome :3

    I would like to invite you and Lasi to a Furry Game Developer discord server we have, if you would like to join us. Can you send me email at rufflenecks and gmails ending? I'll give you an invite link to the server ^^

    ReplyDelete