Another week with a small number of changes, but the changes that were made were massive; as far as I'm concerned, at least. :p
But, to the changelog!
Change log, 1.75
-Adjusted the visuals via a post processing volume and quite a bit of work on the landscape material
-I have noticed a large number of NPC's/enemies have lost their meshes entirely. I believe this was caused by an earlier information loss, which has been fixed, but the meshes were never reassigned. I have been working on correcting this problem, but many are still without their meshes...
-Added a wandering ally class which will increase the player's civ's population if saved
Card Updates:
-Fixed the cards: Fennoc Breath, Fennoc Meteor, and Hummingbird Sprite
-each were entirely empty, one of UE4's regular shenaigans
Enemy Updates:
-Dragonbone Shaman
-Added an internal cooldown to their summons
Bug Fixes:
-Fixed a rare bug where if the player gained enough xp to level as they were dying, their would gain full health and still die
I know, right?
Full disclosure, I used UE4's Stylized Rendering showcase as a guide and modified it to work for me. The landscape material itself isn't quite finished yet and the pp volume needs to be adjusted for shadows, but I love the new look.
A second screenshot, because, why not?
And that's all I have for this week. A little late, but a lot worth it, if I do say so myself. :p
Until next time, which will also be a new demo week,
-Lucas Cady
Project Director
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