I have fixed all of the bugs which were causing crashing in the previous version; or at least all of those that I knew about.
And the newest not-so-hotfix can be found here:
https://cloudsofglassgames.itch.io/wind-carrier
I have been less than super productive this week, but we do have a few noteworthy changes within the changelog.
I'm less talkative than usual it seems as I cannot think of anything else to say other than:
To the changelog!
Changelog, 1.68
-Added the Wild Carrots material node, produce
-Updated the Fennoc Breath particle system
-Updated the way that random encounters spawn
-Updated most buttons to work 'on hovered' as opposed to 'on click'
-Updated the follower AI to work more consistently
-Updated the game over screen
-Time of day now saves and the nights look a bit more night-like (I'm finally happy with how they look!)
-Added footsteps!
Enemy Updates:
-Increased the chance that creatures that drop loot will also drop materials from 25% to 33%
-Fixed a bug where creatures that couldn't drop anything other than mana crystals and materials wouldn't drop anything at all
-Item drops now spawn slightly above the landscape impact point, minimizing item loss due to clipping
-The 'Stunned' particle system will no longer spawn if a creature is dead already
-Faithless Hound
-Bite attack now does damage properly
-Adjusted hide drop from 2-5 to 1-7
Building Updates
-Added the builder's workbench
-spawns a builder with it
-craftable at all crafting stations
Coming Up:
This is weird. Again I have done everything that I said that I would from last week's post. If this is any indication, I should be looking into ranged combat for next week along with working on the sounds that our sound engineer has been providing. I've also half started composing a main theme for Wind Carrier; only the main verse is finished as of yet, but the layout for the rest has been mostly mapped - but that is an on the horizon thing.
Next week will also likely include a bunch more bug fixes as our play tester will be coming back from his family vacation soon - amusingly it coincided almost perfectly with his starting date. :p
Anywho, screenshots!
Just a nice scene, I'unno... good enough for me to want to capture it. :p
The reworked Ritual Rose warpaint... which I failed to note anywhere within the changelog. This seems to be becoming a habit of sorts.
And that's all I have for this week, I hope you enjoy our not-so-hotfix.
Until next week
-Lucas Cady
Project Director