Anywho, to the changelog.
Change log, 1.46
-Updated the grass and the grass ground texture
-Updated the particle systems for fire all around
-General updated to the graphics and atmosphere
-Added a couple new random encounters
Items Added:
-Vulpine Garb, clothing
Cards Added:
-Scale Tornado, tier 3, last final upgrade to the scale storm card
Enemies Added:
-Updated the Dragonbone Shaman, it can now summon allies in the form of ritualists
Quests Added:
None :(
Coming Up:
I am going to get the damn thing working, or die trying. :p
And a couple of screenshots:
The reworked grass along with a couple of bushes. A bit more indicative of the style that I am eventually hoping for.
A shot of the coastline.
I've reworked the way that caves work as well; they;re streamed like the rest of levels now. I probably won't make a huge number of them, they were never my favorite part of these kinds of games.
It's a bit too dark here, me thinks.
That wraps up this update. I am so very hopeful that I'll be able to finally announce that we have a demo next week; I can almost taste it at this point.
-Lucas Cady
Project Director
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